FANDOM


INTRODUC TION
T he B org, introduc ed in the S tar T rek: F irs t C ontac t expans ion in 1997,
repres ented the firs t fully playable affiliation added to the S tar T rek
C us tom izable C ard G am e s inc e its  prem iere in 1994. A nd they w ere, to
us e Q ’s  w ords , not like anything you’d ever s een.
T he B org differ from  the other affiliations  in a num ber of im portant
w ays  – for exam ple, the B org never m ix or c ooperate w ith other
affiliations , and do not attem pt m is s ions . In other w ays , they are s im ilar
to the other affiliations ; B org pers onnel report for duty, fly s hips  to
m is s ion loc ations , overc om e dilem m as  w hile s c outing loc ations , and
engage in battle. A ll B org-related rules  are now  inc orporated into the
offic ial G los s ary, in the entry on B organd related entries , and are
pres ented in this  B org-only rulebook for eas y referenc e.
T his  rulebook does  not replac e the offic ial R ulebook and G los s ary; it is
des igned to teac h you the bas ic  proc edures  for playing w ith the B org
affiliation, foc us ing on the w ays  in w hic h they differ from  the other
affiliations . It as s um es  that you are already fam iliar w ith the bas ic
proc edures  for playing w ith a non-B org affiliation, inc luding dec k
c ons truc tion, the s eed phas es , playing c ards , exec uting orders  etc .
D etailed ins truc tions  for m os t as pec ts  of the gam e w hic h are the s am e
for all affiliations  are not inc luded here, but m ay be found in the offic ial
R ulebook and G los s ary. T he offic ial G los s ary s hould als o be c ons ulted
for rulings  on individual non-B org c ards .
H o w  to  U s e  T h is  R u le b o o k
• T he B org A ffiliationgives  an overview  of the affiliation and
des c ribes  s pec ific  w ays  in w hic h the B org differ from  the other
affiliations . M ore details  are given in the H ow  to P layand B org
G los s arys ec tions .
• C us tom izing a D ec kgives  a few  s pec ial rules  and c ons iderations  for
c ons truc ting a B org dec k.
• H ow  to P layfollow s  the form at of the full R ulebook, leading you
through the s eed phas es  and the play phas e, c onc entrating on
s pec ific s  of B org gam eplay s uc h as  s eeding B org O utpos ts  and
T rans w arp N etw ork G atew ays , reporting B org c ards  for duty, B org
s c outing and B org battle.
• A  s hort B org G los s aryrepeats  full or partial s elec ted entries  from
the full G los s ary w hic h are relevant to the B org affiliation. T erm s  in
boldfac etype are referenc es  to entries  in the B org G los s ary
s ec tion.
THE  B ORG  AF F IL IA TION
T H E  C O L L E C T IV E  A N D  H IV E
A ll of your B org affiliation c ards  in play m ake up your B org c ollec tive.
A ll of your B org affiliation c ards  at one s pac eline loc ation (or tim e
loc ation), w hether in s pac e, on a planet, aboard a s hip or fac ility etc .,
m ake up a B org hive. S om e c ards  m ay affec t your entire c ollec tive;
others  m ay affec t all your B org in one hive. In a B org vs . B org gam e,
eac h player has  a c ollec tive, and both m ay have hives  at the s am e
loc ation.
B O R G  P E R S O N N E L
M os t B org P ers onnel c ards  repres ent drones. A  drone’s  lore lis ts  its
“Identific ation” (w hic h identifies  it as  a partic ular type of drone), a
des c ription of its  “T as k” and its  “B iologic al D is tinc tivenes s ” (s pec ies  of
origin; how ever, the s pec ies  of B org drones  is  irrelevant to the B org).
T he B org Q ueen and as s im ilatedc ounterpartss uc h as  L oc utus  of B org
are not drones .
B org pers onnel have no c las s ific ations , though s everal of the
pers onnel types  appear as  s kills . N eeded skills, inc luding pers onnel
types , w hic h do not appear on B org P ers onnel c ards  m ay be obtained
by as s im ilation of oppos ing pers onnel or by us ing the B org Q ueen’s
s elec table s kill. R egular s kills  (inc luding the B org Q ueen’s  s elec ted s kill)
m ay be s hared throughout a B org hive us ing the Interlink Drone’s
s kill. Y our B org m ay als o s hare C U N N IN G  us ing the Unity Drone’s
s kill. (D etailed exam ples  of the us e of thes e s kills  w ill be found under
the entries  for thos e drones  in the B org G los s ary.)
B org s pec ial s kills  provide m any func tions  s upplied by E quipm ent
c ards  for other affiliations  (e.g., S T R E N G T H  enhanc em ent for pers onnel,
R A N G E  and S H IE L D S  enhanc em ent for s hips ). T hey m ay als o us e
equipm ent c ards , s ubjec t to c ertain lim itations .
E ac h B org drone has  an ic on identifying w hic h s ubc om m andit is
as s igned to w ithin the B org c ollec tive. S ubc om m and ic ons  are us ed
prim arily to s taff B org s hips , but als o have other us es  indic ated by
c ards .
[C om ] (blue) – C om m unic ation drones  fac ilitate a hive’s  ability to
s hare s kills  and C U N N IN G , adapt to hazards , etc .
[N av] (green) – N avigation drones  enhanc e w arp c apabilities ,
m aintain and expand the C ollec tive’s  trans w arp netw ork, deal w ith
navigational hazards , etc .
[D ef] (red) – D efens e drones  initiate battle and enhanc e offens ive
and defens ive c apabilities .
T he B org Q ueen and c ounterparts  eac h have all three s ubc om m and
ic ons ; how ever, they m ay eac h m eet only one s hip s taffing requirem ent
at a tim e. (S ee S even of Nine.)
G ender is  irrelevant to the B org. B org drones  lis t no gender; and w hile
the B org Q ueen and c ounterparts  have gender, B org pers onnel are not
affec ted by gender-related gam e text on non-B org c ards  (e.g., L ove
Interes ts , M atriarc hal S oc iety, A lien G roupie).
B O R G  A F F IL IA T IO N  S H IP S
B org S H IE L D S  do not bloc k trans porter beam s  (exc ept during s hip
battle). T hus  your opponent m ay freely beam  to and from  your B org
s hip. Y ou m ay us e your B org s hip trans porters  to beam  through your
opponent’s  S H IE L D S  if you have a T rans port D rone (T w o of E leven)
aboard your s hip. S ee E xec uting O rders  – M oving P ers onnel and
E quipm ent.
A ll B org s hips  have a bonus  point box.  T hes e bonus  points  are earned
by your non-B org opponent w henever he des troys  your B org s hip in
battle (and only in battle).
B org-affiliation s hips  are not affec ted by P las m a F ire, W arp C ore
B reac h, Is abella, Into T he B reac h, H ugh or the s ec ond func tion of A nti-
M atter S pread. (T hey are affec ted norm ally by the firs t func tion of A nti-
M atter S pread, like any other s hip.)
T H E  D E L T A  Q U A D R A N T  A N D  B O R G  O U T P O S T
A ll B org affiliation c ards  (exc ept as s im ilated c ounterparts ) have a ∆
ic on and are native to the D elta Q uadrant. T hus , they follow  norm al
quadrant rules  for s eeding fac ilities  and reporting c ards . B ec aus e no
m is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  apply to
us ing the B org O utpos t. S ee the F ac ility s eed phas e and O ther C ard
P lays  in the H ow  to P lays ec tion.
C O O P E R A T IO N
B org don’t m ix or c ooperate w ith c ards  of other affiliations .  P layers
us ing [B org] affiliation c ards  m ay not s toc k anynon-B org pers onnel,
s hips  or fac ilities  in their gam e dec k or any s ide dec ks . If a player has
B org and non-B org c ards  pres ent together (T he N aked T ruth, F ram e of
M ind, etc .), norm al hous e arres t rules  apply.
S tar T rek™ C ustom izable C ard G am e™ B org Rulebook
Version 1.6 – May 2000
page  1
page  2
O B J E C T IV E S
U nlike other affiliations , B org never attem pt m is s ions . Ins tead, a B org
player us es  O bjec tive c ards  to ac c om plis h goals  s uc h as  des troying a
s hip, es tablis hing a gatew ay at a s pac e loc ation or as s im ilating a planet.
S om e B org objec tives  s c ore points ; others  c onfer different benefits , s uc h
as  des troying an enem y s hip, as s im ilating it into the c ollec tive, or
dis rupting the tim eline (s ee tim eline disruption). (C ard elem ents
w hic h repres ent the loc ation, rather than the m is s ion, s till apply; thes e
inc lude s pan num bers , planet and s pac e ic ons  and italic ized gam e text
s uc h as  Q uas h C ons pirac y’s  “N o s hip-to-s hip beam ing at this  loc ation.”)
M os t B org objec tives  have hidden agendaic ons  and are s eeded or
played fac e dow n, to be ac tivated later. T he E s tablis h G atew ay
objec tive’s  text allow s  it to s eed or play; m os t other B org objec tives  m ay
only play during the play phas e.
W hen you are playing B org and you have an unc om pleted [B O ] (B org
U s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrent
objec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y ou
m ay have any num ber of non-[B O ] objec tives  in play at a tim e. (Y ou
m ay als o have other [B O ] c ards  s uc h as  inc idents  in play.) S ee O ther
C ard P lays  – O bjec tive C ards  in the H ow  to P lays ec tion for m ore
inform ation on playing an objec tive.
W hen you play (or ac tivate) a B org O bjec tive c ard, you m us t
im m ediately target an appropriate loc ation, s hip or pers onnel as
s pec ified by the objec tive. O bjec tives  m ay target s olved or uns olved
m is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hip
or loc ation, initiate battle, abduc t a target etc . (Y our opponent m ay
later attem pt and s olve the m is s ion at a s pac e loc ation w here you have
c om pleted an objec tive, but not at an as s im ilated planet.) S ee E xec uting
O rders  – S c outing L oc ations  and S c outing S hips  in the H ow  to P lay
s ec tion for details .
Y our B org m us t c om plete s c outing (if an objec tive involves  s c outing)
and m eet any other lis ted requirem ents  (s uc h as  having B org pres ent at
the loc ation) before you m ay probe(us ually at the end of your turn) to
determ ine your c urrent objec tive’s  outc om e (and s c ore its  points , if
any). S ee D raw  a C ard – E nd-of-T urn A c tions  in the H ow  to P lays ec tion
and probingin the B org G los s aryfor details .
S C O R IN G  P O IN T S
A  B org player s c ores  points , both pos itive and negative, only from
[B O ] c ards  and c ards  w hic h s pec ify that they affec t B org. W hen you or
your B org are c onfronted w ith any other c ard w hic h is  point-related,
you s till play out the c ard but ignore the points . (If that c ard pres ents  a
c hoic e, you m us t c hoos e an option w hic h is  not point-related, if
pos s ible.) P oints  you s c ore from  c om pleting [B O ] objec tivesare non-
bonus  points . A nyother points  you s c ore are bonus  points  (for exam ple,
points  from  the [B O ] A dd D is tinc tivenes s  inc ident or the negative points
from  B alanc ing A c t).
A W A Y  T E A M S
Y our B org m ay not form  A w ay T eam s  (either on a planet or on an
opponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w hen
allow ed by your c urrent objec tive or another c ard. S ee E xec uting O rders
– M oving P ers onnel in the H ow  to P lays ec tion for m ore inform ation.
B A T T L E
Y our B org m ay not initiate battle exc ept w hen c ounter-attac king or
w hen allow ed by your c urrent objec tive (e.g., A s s im ilate C ounterpart,
E lim inate S tars hip) or another c ard (e.g., C onundrum , T he Is s ue Is
P atriotis m ). S ubjec t to thes e res tric tions , they m ay attac k any
affiliation, inc luding B org.
E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiate an
attac k m us t have a [D ef] pers onnel pres ent, exc ept w hen c ounter-
attac king.
Y our B org m ay abduc t and/or as s im ilate oppos ing pers onnel during
pers onal c om bat us ing appropriate c ards . S ee abduc tion,
assim ilation.
C ards  s uc h as  R ogue B org M erc enaries , C ros is , O utpos t R aid and the
B org S hip dilem m a are c ons idered “rogue” and are not part of your
c ollec tive. T hus , they affec t your B org c ards  norm ally.
A S S IM IL A T IO N
Y ou m ay as s im ilate planets  or your opponent’s  pers onnel and s hips  by
us ing O bjec tive and other c ards  that allow  as s im ilation. C ards  that allow
you to as s im ilate pers onnel inc lude the T alon D rone, A s s im ilation
T ubules , A s s im ilate C ounterpart and B org S ervo. (S ee E xec uting
O rders  – E ngaging in B attle.)
B org do not as s im ilate (or target for as s im ilation) A N IM A L s  or
holographic  re-c reations . S uc h pers onnel are exc luded from  any
s elec tions  for abduc tion or as s im ilation.  A llother pers onnel m ay be
as s im ilated norm ally, inc luding androids  and c hangelings .
A s s im ilate P lanet and A s s im ilate H om ew orld allow  you to as s im ilate
planets  (along w ith any fac ilities  that m ay be loc ated there). A s s im ilate
S tars hip allow s  you to as s im ilate s hips . (S ee E xec uting O rders  –
S c outing L oc ations  and S c outing S hips .)
W hen pers onnel, s hips  or planets  are as s im ilated, they c om e under
your c ontrol and undergo s pec ific  trans form ations . S ee assim ilation.
Y ou m ay as s im ilate only c ards  w hic h you do not already c ontrol, and
only if a c ard (or rule) allow s  it. (Y our B org m ay not as s im ilate
pers onnel you have c aptured unles s  a c ard or rule allow s  you to do s o.)
T he B org do not c om m andeer.
C US TOMIZING  A DE C K
T he B org follow  all norm al dec k-building rules  w ith one additional
res tric tion. W hen you are us ing [B org] affiliation c ards , you m ay not
inc lude anynon-B org pers onnel, s hips , or fac ilities  in your s eed c ards ,
draw  dec k or any s ide dec ks . A ll other c ards  (s ites , equipm ent, artifac ts ,
events , interrupts  etc .) are legal to inc lude in your B org dec k, but s om e
m ay not be us eful. F or exam ple, m any E quipm ent c ards  s uc h as  hand
w eapons  and P A D D s  are res tric ted to us e by s pec ific  affiliations  (various
drones  provide s im ilar c apabilities  to the B org). A ls o, m os t c ards  w hic h
provide bonus  points  are us eles s  to the B org.
A  c ard bearing the “B org U s e O nly” [B O ] ic on in its  title bar c an be
s toc ked in your dec k and us ed onlyw hen playing the B org affiliation.
S E E D  C A R D S
Y our gam e dec k is  lim ited to 30 s eed c ards  (not c ounting M is s ion and
S ite c ards , w hic h s eed “for free”).
E ven though the B org never attem pt m is s ions , your s eed c ards  m us t
inc lude exac tly s ix m is s ions . E ac h of your s ix m is s ions  m us t be different,
exc ept for thos e that are univers al (their c ard title begins  w ith the
univers al ❖s ym bol). B e s ure to c hoos e m is s ions  w hic h you m ay target
w ith objec tives  s uc h as  E s tablis h G atew ay or A s s im ilate P lanet. Y ou m ay
not inc lude extra m is s ions  in your s eed c ards  (although you s hould have
s om e univers al m is s ions  available  “outs ide the gam e” to replac e
duplic ated unique m is s ions ).
Y our s eed c ards  m ay als o inc lude up to s ix s ites . A lthough there are
no [B org] affiliation N ors , you m ay w is h to s eed s ites  on your
opponent’s  N or. Y ou m ay not inc lude extra s ites  in your s eed c ards ,
either in your 30 c ounted s eed c ards  or in your “s eeds  for free” c ards .
D R A W  D E C K
Y our draw  dec k m ay be of any s ize, as  long as  it c ontains  at leas t 30
c ards . Y ou m ay put any c ard in your draw  dec k (exc ept T ac tic  c ards , Q -
ic on c ards , and non-B org pers onnel, s hips , or fac ilities ), although you
s hould avoid c ards  that m us t be s eededrather than played– s uc h as
dilem m as  – bec aus e norm ally there is  no w ay to us e them  in your draw
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
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dec k. Y ou m ay inc lude as  m any c opies  of eac h c ard as  you like; in fac t,
m os t dec ks  inc lude extra c opies  of im portant c ards  to inc reas e the
likelihood that they w ill c om e into play early in the gam e. A n additional
c ons ideration for a B org dec k is  the need for a high proportion of c ards
c ontaining the s ubc om m and ic ons  required for s uc c es s ful probes .
S ID E  D E C K S
W hen playing B org, you m ay us e any or all of the available s ide
dec ks  (Q ’s  T ent, Q -C ontinuum , B attle B ridge). W hile s om e T ac tic  c ards
(s uc h as  B org C utting B eam ) have a [B O ] ic on, you m ay us e any T ac tic
c ard in your B attle B ridge s ide dec k.
HOW TO PL A Y
T he goal of the gam e is  to s c ore 100 points  – prim arily by c om pleting
[B O ] objec tives . T he gam e begins  by c hoos ing a s tarting player us ing
any m utually agreeable m ethod.
E ac h gam e c ons is ts  of four s eed phas esfollow ed by the play phas e.
T he s tarting player w ill go firs t in eac h s eed phas e and w ill take the firs t
turn in the play phas e.
THE  S E E D PHAS E S
T here are four s eed phas es  that m us t oc c ur in s equenc e: doorw ay
phas e, m is s ion phas e, dilem m a phas e and fac ility phas e (c alled the
“outpos t phas e” on s om e c ards . T he firs t three phas es  are the s am e
w hether you are playing B org or another affiliation. S om e s pec ial
interim  rules  apply to s eeding a B org O utpos t in the fac ility phas e.
1. D O O R W A Y  P H A S E
A ll norm al doorw ay phas e s eeding rules  apply. (T he T rans w arp
N etw ork G atew ay, a s eedable [B O ] D oorw ay c ard, s pec ifies  that it s eeds
during the outpos t phas e.)
2. M IS S IO N  P H A S E
A ll norm al m is s ion phas e s eeding rules  apply.
3. D IL E M M A  P H A S E
A ll norm al dilem m a phas e s eeding rules  apply. If you reveal your ow n
m is -s eeded c ard in a s c outing attem pt, you m ay not c om plete any
objec tive targeting that m is s ion.
4. F A C IL IT Y  P H A S E
A fter the dilem m a phas e is  c om pleted, you and your opponent take
turns  es tablis hing fac ilities  (and any related s ites ) in their native
quadrant.
O utpos ts–  T he only [B org] fac ility is  the B org O utpos t, w hic h has  a
∆D elta ic on, indic ating that it is  native to the D elta Q uadrant. B ec aus e
no m is s ions  exis t yet for the D elta Q uadrant, c ertain interim  rules  apply
to us e of the B org O utpos t. Y ou m ay s eed one B org O utpos t on your
s ide of the table, aw ay from  the s pac eline. (Y ou m ay notus e the B org
O utpos t’s  s pec ial dow nload of a T rans w arp N etw ork G atew ay during the
s eed phas e, bec aus e a [N av] B org m us t be pres ent to dow nload that
doorw ay into play.)
T his  s eeded outpos t repres ents  both an outpos t and a loc ation (but not
a “s pac eline loc ation,” bec aus e there is  no D elta Q uadrant s pac eline
yet). T his  outpos t/loc ation is  c onc eptually in the D elta Q uadrant and its
loc ation is  c om pletely unknow n to your opponent. T hus , your opponent
(even if als o playing B org) m ay not m ove to your outpos t or target the
outpos t, the loc ation its elf or any c ards  at the loc ation in any w ay. F or
exam ple, he m ay not play a R evolving D oor to c los e a T rans w arp
N etw ork G atew ay played at the outpos t, a T em poral R ift on a s hip
loc ated at the outpos t, or a B rain D rain on a pers onnel at the loc ation.
Y ou are not required to s eed a B org O utpos t if your s trategy does  not
require one; there are other w ays  to report B org s hips  and pers onnel.
H ow ever, there is  c urrently no w ay to es tablis h a B org O utpos t in the
D elta Q uadrant during the play phas e.
T rans w arp N etw ork G atew ay– Y ou m ay als o s eed one T rans w arp
N etw ork G atew ay during the fac ility phas e, as  s pec ified in that c ard’s
gam e text. P lac e it on the m is s ion at either end of either s pac eline. (It
does  not form  a s eparate loc ation, but is  loc ated at that m is s ion
loc ation.) A gain, you are not required to s eed one, but you w ill
generally w ant one if your s trategy inc ludes  a D elta Q uadrant B org
O utpos t. (S ee S taffing and M oving S hips  in the E xec uting O rderss ec tion
below  for how  to us e T rans w arp N etw ork G atew ays .)
S ites– Y ou m ay s eed up to s ix s ites  during the fac ility phas e.
A lthough there are no [B org] s tations , you m ay inc lude s ites  (w hic h
have no affiliation) in your dec k to s eed on an opponent’s  N or.
O T H E R  S E E D IN G  R U L E S
A ll other norm al s eeding rules  apply. C ards  w ith hidden agenda
ic ons  s eed fac e dow n. S eedable [B O ] objec tives  and inc idents , like any
s eedable c ard that does  not belong to or s pec ify a partic ular s eed
phas e, m ay be s eeded during any of the s eed phas es . E s tablis h
G atew ay and S alvage S tars hip are s eedable [B O ] objec tives  w hic h gives
you a c urrent objec tive to begin the gam e. N o other [B O ] objec tives  are
c urrently s eedable.
THE  PL A Y PHAS E
S huffle your draw  dec k and plac e it fac e dow n on the table. D raw
s even c ards  to form  your s tarting hand. T he s tarting player takes  the
firs t turn, then players  alternate turns , follow ing the norm al turn order
(play a c ard, exec ute orders , draw  a c ard to end your turn).
1. PL A Y A C ARD
A fter c arrying out any gam e text that s ays  it takes  plac e at “s tart of
turn,” you m ay play one c ard from  your hand. T his  is  referred to as
your “norm al c ard play.” A dditional c ards  m ay be played at various
tim es  during your turn by downloading.
C ards  are alw ays  played fac e up, unles s  they have a hidden agenda
ic on.
Y ou m ay norm ally play c ards  w ith an A lternate U nivers e [A U ] ic on
onlyif you have an open D oorw ay c ard w hic h allow s  s uc h c ards  to play,
s uc h as  the A lternate U nivers e D oor or S pac e-T im e P ortal. T he B org
as s im ilated c ounterparts  (exc ept L oc utus  of B org) all have [A U ] ic ons .
C ard plays  are of tw o types : “reporting for duty” and other c ard
plays .
R E P O R T IN G  C A R D S  F O R  D U T Y
P ers onnel, S hip and E quipm ent c ards  m us t report for dutyto a
c om patible outpos t or other plac e that allow s  reporting (i.e., pers onnel
m ay not norm ally be reported direc tly aboard a s hip or to a planet,
unles s  a c ard text allow s  it).
W hen a fac ility allow s  you to report a c ard for duty, you m ay do s o
only if the c ard to be reported is  c om patible w ith the fac ility, and that
c ard and the fac ility are both in their native quadrant. (W hen the
reporting is  allow ed by another c ard, s uc h as  D evidian D oor, the c ard
m ay report to any quadrant, even if it happens  to be reporting aboard
a fac ility.) A ll B org affiliation c ards  (exc ept as s im ilated c ounterparts )
have a ∆ic on and are native to the D elta Q uadrant. T hus , D elta
Q uadrant B org s hips  and pers onnel m ay not be reported to any fac ility
in the A lpha or G am m a quadrant. E quipm ent c ards  are native to all
quadrants  and thus  m ay report to any appropriate fac ility that is  in its
native quadrant.
S pec ific  c ard text m ay allow  reporting for duty in other w ays . Y ou
m ay report your B org to the A lpha or G am m a quadrant us ing the text
of s uc h c ards  as  B org C ube, B org S c out V es s el, R etas k, S c out E nc ounter
and U ndetec ted B eam -In.
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
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P e rs o n n e l c a rd s
A ny B org pers onnel w ith a ∆ic on m ay report for duty at your B org
O utpos t in the D elta Q uadrant. P lac e the P ers onnel c ard fac e up at the
O utpos t and announc e the c ard nam e. T his  pers onnel is  now  loc ated at
the fac ility. A fter reporting, s tac k P ers onnel c ards  underneath the
O utpos t c ard.
T he gam e text of B org C ube (als o Q ueen’s  B org C ube and L oc utus ’
B org C ube) allow s  your B org pers onnel to report aboard the s hip in any
quadrant. T hus , a B org C ube func tions  as  a “m obile outpos t” for B org
pers onnel. T his  is  a prim ary m ethod for bringing as s im ilated
c ounterparts  into play, as  their lac k of a  ∆ic on w ill not allow  them  to
report at your B org O utpos t.
B org drones  m ay be dow nloaded us ing the Undetec ted B eam -In
dilem m a. O ther m ethods  of reporting B org pers onnel along w ith a s hip
are dis c us s ed in the next s ec tion, S hip c ards .
Y ou m ay have only one c opy of eac h non-univers al (unique or B org
Q ueen) pers onnel in play at a given tim e. Y ou m ay s toc k extra c opies  of
s uc h c ards  in your dec k, but w hile one is  in play, you m ay not play
another. O n the other hand, you m ay have any num ber of c opies  of a
❖univers al pers onnel in play at a given tim e. W hile m os t drones  are
univers al, a few , s uc h as  S even of N ine and T hird of F ive, are not.
S h ip  c a rd s
A ny B org affiliation s hip m ay report for duty by doc king at the B org
O utpos t in the D elta Q uadrant. P lac e the s hip fac e up at the outpos t and
announc e the c ard nam e. T hen plac e it underneath the O utpos t c ard. If
there are pers onnel s tac ked there, plac e the s hip underneath the
pers onnel.
T he B org S c out V es s el m ay us e its  ow n gam e text to report w ith c rew
to a T rans w arp N etw ork G atew ay at any A lpha or G am m a quadrant
s pac eline end. “R eport w ith c rew ” m eans  to s im ultaneous ly report a
s hip w ith any num ber of c om patible P ers onnel and/or E quipm ent c ards
from  your hand(you m ay notdow nload the c ards  unles s  s pec ified).
Y ou m us t report at leas t enough pers onnel to m eet the s taffing
requirem ents  (in this  c as e, one [N av] B org), but m ay report as  m any
m ore as  you w is h; the pers onnel m ay inc lude drones , a B org Q ueen
and/or a c ounterpart. T he T rans w arp N etw ork G atew ay m ay be one
you s eeded or played previous ly, but if there is  no G atew ay at the
s pac eline end w here you w is h to report the B org S c out V es s el, you m us t
dow nload one. S ee downloading.
A  B org S phere (inc luding Q ueen’s  B org S phere) m ay be reported
direc tly aboard a B org C ube in any quadrant, us ing the B org S phere’s
text.
A  univers al B org C ube and s even drones  m ay be reported w ith the
Retaskevent; a B org S c out V es s el w ith one or tw o univers al pers onnel
m ay be reported w ith the S c out E nc ounterdilem m a.
Y ou m ay have only one c opy of a unique s hip in play at a given tim e.
Y ou m ay have any num ber of c opies  of a ❖univers al s hip in play at a
given tim e.
E q u ip m e n t c a rd s
E quipm ent c ards  enter play like pers onnel, typic ally by reporting to a
fac ility in its  native quadrant. (B ec aus e E quipm ent c ards  have no
affiliation ic ons , they are c om patible w ith all fac ilities .) B org C ubes
(inc luding Q ueen’s  B org C ube and L oc utus ’ B org C ube) allow  [B O ]
E quipm ent c ards  (but not other E quipm ent c ards ) to report aboard the
s hip.
O T H E R  C A R D  P L A Y S
Ins tead of reporting a S hip, P ers onnel or E quipm ent c ard for duty,
you m ay play s om e other kind of c ard. M os t c ards  follow  the s am e c ard
play rules  w hether you are playing B org or another affiliation. T here
are a few  im portant points  to note about s om e c ard types :
F a c ility c a rd s
J us t as  other affiliations  m ay build an outpos t “at any loc ation” w ith a
m atc hing affiliation ic on, B org m ay build an outpos t “at any loc ation”
they’ve as s im ilated (even a hom ew orld), if a B org E N G IN E E R  is  pres ent
as  s pec ified on the O utpos t c ard. (S pac e loc ations  are not as s im ilated, s o
you are lim ited to planet loc ations .) A lthough you m ay build B org
outpos ts  on the A lpha or G am m a quadrant s pac elines  in this  m anner,
you m ay not report c ards  for duty at s uc h outpos ts  (bec aus e the outpos t
is  not native to the quadrant). H ow ever, s uc h an outpos t m ay perform
other appropriate func tions  s uc h as  repairing s hips  or extending
S H IE L D S .
Y ou m ay not build a fac ility at any loc ation w here you already have a
fac ility (w hether you built or as s im ilated the fac ility). Y ou m ay not us e
your opponent’s  outpos ts  unles s  a c ard s pec ific ally allow s  it.
O b je c tive  c a rd s
W hen you are playing B org and you have an unc om pleted [B O ] (B org
U s e O nly) O bjec tive c ard fac e up in play, this  is  defined as  your c urrent
objec tive. Y ou are lim ited to one [B O ] c urrent objec tive at a tim e. Y ou
m ay have any num ber of non-[B O ] objec tives  in play at a tim e. Y ou
m ay als o have other [B O ] c ards  s uc h as  inc idents  in play.
W hen you play (or ac tivate) a B org O bjec tive c ard, you m us t
im m ediately target (s elec t) an appropriate loc ation, s hip or pers onnel
as  s pec ified by the objec tive. O bjec tives  m ay target s olved or uns olved
m is s ion loc ations . T he objec tive then allow s  your B org to s c out the s hip
or loc ation, initiate battle, abduc t a target etc . (Y ou are not required to
perform  thes e ac tions , but you m ay not probe to c om plete the objec tive
until you have c om pleted s c outing, if appropriate, and m eet any other
requirem ents  on the objec tive.) If the target of the objec tive is  rem oved
from  play (for exam ple, a targeted pers onnel is  killed or a targeted
s hip returns  to its  ow ner’s  hand) or bec om es  an invalid target, the
O bjec tive c ard is  im m ediately dis c arded. O therw is e, the objec tive
rem ains  in play until dis c arded or reloc ated ac c ording to its  gam e text
or w hen its  c ountdow n has  expired.
T he points  earned from  a [B O ] objec tive are non-bonuspoints . P oints
from  other (non-B org) objec tives  and from  all other c ards  are bonus
points .
T im e  L o c a tio n  c a rd s
A  tim e loc ation is  plac ed by its elf on the table, c reating its  ow n planet
or s pac e loc ation s eparate from  the s pac elines . T he c ard m ay have
s pec ial ins truc tions  to be c arried out w hen it is  played; if you c annot
c arry out all ins truc tions , you m ay not play the tim e loc ation. If you
play the tim e loc ation M ontana M is s ile C om plex, required for the
objec tive S top F irs t C ontac t, you m us t s eed a P hoenixunder it from
outs ide the gam e.
2. E XE C UTE  ORDE RS
A fter you play a c ard from  your hand (or c hoos e not to do s o this
turn), you c an exec ute orders  – that is , m ove and/or us e your c ards
already in play. T here is  no lim it on the num ber of ac tions  you c an take
in one turn. Y ou c an m ove pers onnel and equipm ent, s taff and m ove
s hips , s c out loc ations  or s hips , engage in battle or even do all of thes e
things . H ow ever, w hile the B org m ay s taff and m ove s hips  freely, they
norm ally require an objec tive or other c ard to allow  them  to form  A w ay
T eam s , s c out or initiate battle.
M O V IN G  P E R S O N N E L  A N D  E Q U IP M E N T
W hen your pers onnel are aboard a s hip or s pac e fac ility that you
c ontrol, they are a c rew . In all other s ituations , they are an A w ay T eam
(for exam ple, a B org s c out on a planet is  an A w ay T eam ). W hen aboard
a s hip or fac ility c ontrolled by your opponent, they are als o c alled
intruders. Intruders  c annot s c out m is s ions , but m ay battle oppos ing
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  5
pers onnel pres ent (if allow ed – s ee the s ec tion on B attlebelow  for
res tric tions ).
Y our B org m ay not form  A w ay T eam s  (either on a planet or on an
opponent’s  s hip or fac ility) exc ept w hen c ounter-attac king or w hen
allow ed by your c urrent objec tive or another c ard (e.g., E m ergenc y
T rans porter A rm bands , N ear-W arp T rans port, Ic onian G atew ay, D evidian
D oor). E xam ples :
• If your opponent attac ks  your c ards , on your next turn you m ay
initiate one or m ore c ounter-attac ks  agains t any of his  c ards  s till at
the loc ation of the previous  battle. F or exam ple, you m ay beam  an
A w ay T eam  of any num ber of B org to your opponent’s  s hip or
fac ility, or to a planet, to battle his  c rew  or A w ay T eam .
• E m ergenc y T rans porter A rm bands  allow s  you to beam  your
pers onnel “at any tim e.” Y ou c ould beam  an A w ay T eam  of any
num ber of B org to a planet or oppos ing s hip.
• If your B org are on a planet w here an Ic onian G atew ay has  been
played, they m ay m ove through the Ic onian G atew ay to any other
planet, form ing a new  A w ay T eam  on that planet.
• A n objec tive w hic h allow s  you to s c out a planet allow s  you to beam
s c outs  to that planet, one at a tim e; s ee S c outing L oc ationsbelow .
(Y ou m ay als o s c out w ith an A w ay T eam  of any s ize form ed by
s om e other m eans .)
O nc e they have form ed an A w ay T eam , your B org m ay beam  bac k to
your s hip or fac ility w ithout any s pec ial perm is s ion.
Y our B org loc ated at a fac ility m ay board your B org affiliation s hips
loc ated at the s am e fac ility. L ike all outpos ts , B org O utpos ts  are
c onc eptually loc ated “in s pac e,” even w hen built at an as s im ilated
planet, and doc ked s hips  m ay be boarded w ithout beam ing.
B e a m in g
Y ou m ay not beam  pers onnel aboard an opponent’s  non-B org s hip or
fac ility w hic h is  protec ted by S H IE L D S , unles s  a c ard allow s  you to drop
or beam  through the S H IE L D S . T he T rans port D rone, T w o of E leven,
allow s  you to us e your trans porters  to beam  through your opponent’s
S H IE L D S , inc luding the S H IE L D S  of a N or. (T he T rans port D rone m us t
rem ain aboard your s hip to “operate” the trans porters .)
B org S H IE L D S  do not bloc k trans porter beam s , exc ept during s hip
battle.  T hus , your opponent m ay norm ally us e his  ow n trans porters  to
beam  his  pers onnel and equipm ent to and from  your B org s hip (or
outpos t) at the s am e loc ation.
S T A F F IN G  A N D  M O V IN G  S H IP S
E ac h s hip requires  a m inim um  c rew  aboard before it c an m ove. C rew
requirem ents  for eac h s hip are lis ted on the c ard, as  s ubc om m and
and/or [B org] affiliation ic ons . If a s hip lis ts  no s pec ific  c rew
requirem ents , any one [B org] pers onnel c an fly it.
O ne pers onnel c annot m eet m ore than one s taffing requirem ent.
T hus , a B org C ube requiring s even s taffing ic ons  m us t be s taffed by a
m inim um  of s even pers onnel, even if one of the pers onnel (s uc h as  the
B org Q ueen or a c ounterpart) has  m ore than one of the required ic ons .
(S even of N ine is  an exc eption; her gam e text allow s  her to apply all
three of her s ubc om m and ic ons  to s taffing a s hip.)
T he m inim um  c rew  is  not needed for s c outing s pac e m is s ions ,
initiating battle, or other ac tions  that do not involve s hip m ovem ent. F or
s uc h ac tions , any [B org] pers onnel aboard w ill s uffic e.
A  s talled s hip (one that c annot m ove bec aus e of ins uffic ient s taffing)
c an s till beam  A w ay T eam s , attac k and defend its elf, or s c out the
m is s ion at its  loc ation (if your c urrent objec tive perm its  any of thes e
ac tions ).
M o ve m e n t B e tw e e n  Q u a d ra n ts
A  s hip m ay not m ove from  one quadrant to the other (inc luding to
and from  the D elta Q uadrant B org O utpos t) w ithout a c ard s uc h as
T rans w arp N etw ork G atew ay, W orm hole or B ajoran W orm hole. Y ou m ay
m ove your ow n B org s hips  to and from  your D elta Q uadrant outpos t
(loc ation) us ing appropriate c ards . N either you nor your opponent m ay
m ove your opponent’s  s hips  to this  outpos t/loc ation (even if he is  als o
playing B org).
B ajoran W orm hole– A  B org affiliation s hip m ay m ove betw een the
A lpha and G am m a quadrants  through the B ajoran W orm hole as  noted
on that c ard (it w ill be “s topped” after pas s ing through unles s
W orm hole N avigation S c hem atic  is  played).
W orm hole– A ny s hip m ay us e a pair of W orm holes  to m ove from
one loc ation to another loc ation on any s pac eline. A  B org affiliation s hip
m ay us e a pair of W orm holes  to m ove betw een its  D elta Q uadrant B org
O utpos t and any loc ation on any s pac eline.
T rans w arp N etw ork G atew ay– T raveling betw een quadrants  (or
betw een loc ations  w ithin a s ingle quadrant) w ith the [B O ] T rans w arp
N etw ork G atew ay requires  tw o T rans w arp N etw ork G atew ay doorw ays
in play at different loc ations , plus  another T rans w arp N etw ork G atew ay
(or a T rans w arp C onduit interrupt) played from  the hand. T here are
s everal w ays  to bring T rans w arpN etw ork G atew ays  (T N G s ) into play:
• Y ou m ay s eed one T N G  at an end loc ation of either s pac eline during
the fac ility phas e.
• A  T N G  m ay be played on any s pac eline loc ation w here you have a
[N av] B org pres ent. B ec aus e it is  a D oorw ay c ard, it does  not us e
your norm al c ard play, but m ay be played only during your ow n
turn.
• If you report a B org S c out V es s el w ith c rew  to a s pac eline end
w here you do not already have a T N G , you m us t dow nload one to
that loc ation. (T he required s taffing of the B org S c out V es s el
provides  the required [N av] B org.)
• T he E s tablis h G atew ay objec tive requires  you to dow nload a T N G  to
the target loc ation upon c om pletion. Y ou m us t have a [N av] B org
pres ent to do s o.
• Y ou m ay dow nload a T N G  to your D elta Q uadrant B org O utpos t
us ing the outpos t’s  s pec ial dow nload ic on (you m ay not play a T N G
there norm ally bec aus e the outpos t is  not a s pac elineloc ation). Y ou
m us t have a [N av] B org at the outpos t loc ation in order to
dow nload the T N G  into play.
O nc e you have tw o T N G s  in play, s im ply play a T rans w arp N etw ork
G atew ay (or a T rans w arp C onduit interrupt) from  your hand to allow
any or all of your s hips  at the loc ation of one T N G  m ove to the loc ation
of another T N G . E ac h s hip m us t be fully s taffed for m ovem ent. T his
m ovem ent us es  no R A N G E  (s im ilar to m ovem ent w ith a pair of
W orm holes ). D is c ard the doorw ay or interrupt you jus t played after
m ovem ent is  c om plete. T he other T N G s  rem ain in play at their loc ations .
M o ve m e n t T o  a n d  F ro m  a  T im e  L o c a tio n
M ovem ent betw een a tim e loc ation and a s pac eline is  a form  of tim e
travel and is  pos s ible only via the T em poral V ortex doorw ay, a pair of
W orm hole interrupts , a Q -related “reloc ator c ard” s uc h as  W here’s
G uinan or J ealous  A m anda, or any c ard that s pec ifies  that it allow s  tim e
travel. A  T rans w arp N etw ork G atew ay m ay not be played on a tim e
loc ation; it plays  only on a s pac eline loc ation.
S C O U T IN G  L O C A T IO N S
U nlike other affiliations , B org never attem pt m is s ions .  Ins tead, they
us e O bjec tive c ards  to s c outloc ations . S c outing c onc eptually repres ents
overc om ing res is tanc e (enc ountering dilem m as  and Q -F las hes ) and
gathering data.
B org enc ounter and res olve dilem m as  and Q -F las hes  in the s am e w ay
that non-B org do during m is s ion attem pts , s ubjec t to a few  additional
rules :
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  6
• W hen your B org are c onfronted w ith a dilem m a or Q -ic on c ard
w hic h is  point-related (and does  not s pec ify that it affec ts  B org),
play out the c ard but ignore the points . (D is c ard the dilem m a w hen
you are done w ith it rather than plac ing it in your bonus  point
area.)  If that c ard pres ents  a c hoic e, you m us t c hoos e an option
w hic h is  not point-related, if pos s ible.
• D is c ard gender-related dilem m as  s uc h as  L ove Interes ts  or
M atriarc hal S oc iety.
• B org pers onnel have no c las s ific ation. A ny c ards  w hic h s pec ific ally
require or c hange c las s ific ations , s uc h as  S c ottis h S etter, do not
affec t B org. H ow ever, a dilem m a w hic h s pec ifies  a pers onnel type,
s uc h as  O F F IC E R , w ithout s pec ifying c las s ific ation or s kill, w ill affec t
the B org norm ally.
• D ilem m a text s uc h as  “A bandon m is s ion attem pt...” or “M is s ion
m ay not be attem pted” does  not affec t B org, bec aus e they do not
attem pt m is s ions . Ignore s uc h text, and dis c ard the dilem m a if it is
w holly inapplic able. H ow ever, the text “M is s ion c ontinues ” s hould
be taken to m ean “S c outing c ontinues ” for B org.
In general, dilem m as  affec t B org norm ally. W ith the exc eptions  noted
above, B org m us t m eet all c onditions  im pos ed by a dilem m a in order to
pas s  it, inc luding requirem ents  for s kills  that the B org do not pos s es s ,
s uc h as  E m pathy. S uc h s kills  m ay be provided by as s im ilating a
pers onnel w ith the required s kill, or by s elec ting that s kill for the B org
Q ueen at the beginning of a turn, and s haring the s kill if nec es s ary
through the Interlink Drone. S uc h dilem m as  m ay als o be nullified (on
a s ubs equent enc ounter) w ith A dapt: N egate O bs truc tion.
B efore you m ay s c out a loc ation, you m us t have an ac tivated c urrent
objec tive targeting the loc ation.
S c outing P lanets– B egin s c outing a planet by beam ing dow n a s ingle
s c out (any B org pers onnel) or have a s ingle s c out dis em bark from  a
landed s hip. A nnounc e that you are s c outing the m is s ion. T his  s c out
begins  to enc ounter dilem m as  and Q -F las hes , s im ilar to a m is s ion
attem pt. (If an artifac t is  enc ountered, m ove it to the bac k of the s tac k
as  us ual.) If that s c out is  “s topped,” killed or otherw is e unable to
c ontinue, you m ay beam  dow n another s c out to begin a new  s c outing
attem pt, and s o on. O n your next turn, you m ay beam  dow n another
s c out to join thos e already on the planet, and s o on. A s  a res ult of being
“s topped,” s c outs  m ay ac c um ulate on the planet. O n your next turn,
they m ay res um e s c outing together, as s is t a new ly arriving s c out, etc .
L ike other pers onnel, your “uns topped” B org already on a planet form
a s ingle A w ay T eam , but m ay beam  s eparately or together.
W hile s c outing norm ally begins  w ith a s ingle s c out, if you have
m ultiple “uns topped” B org on a planet by any legal m eans  (e.g.,
beam ed w ith E m ergenc y T rans porter A rm bands , left from  a c ounter-
attac k etc .), they m ay be us ed together to s c out the planet if it is
targeted by your c urrent objec tive, even if you have not previous ly
begun s c outing w ith a s ingle B org.
S c outing S pac e L oc ations– B egin s c outing a s pac e loc ation by
s elec ting the c rew  of one of your B org s hips  to enc ounter dilem m as  and
Q -F las hes  there. A nnounc e that you are s c outing the m is s ion. If that
c rew  is  unable to c ontinue, you m ay s elec t the c rew  of another s hip to
begin another s c outing attem pt.
S c outing D ual-Ic on L oc ations– A  dual-ic on m is s ion m ay be targeted
by an objec tive either as  a s pac e loc ation or as  a planet, or even as  both
by s uc c es s ive objec tives  (s pac e firs t, then planet). T he B org do not need
both a c rew  and an A w ay T eam  to s c out a dual-ic on m is s ion. S c outing
proc eeds  as  us ual for the type of loc ation that is  targeted, us ing a c rew
on a s hip to s c out the s pac e loc ation (enc ountering only s pac e and
s pac e/planet dilem m as , and Q -F las hes ), or beam ing dow n s ingle s c outs
to s c out the planet (enc ountering only planet and s pac e/planet
dilem m as , and Q -F las hes ). M ove inapplic able dilem m as  to the bac k of
the s eed s tac k.
W hen B org are s c outing a loc ation, any artifac ts  (or c ards  s eeded like
artifac ts ) enc ountered there are “m oved to the bac k” norm ally. T he
B org m us t c om plete an objec tive targeting that loc ation before a S urvey
D rone c an ac quire the artifac t(s ). (P ic ard’s  A rtific ial H eart is  ac quired by
its  ow ner upon c om pletion of s c outing. A t a dual-ic on m is s ion, s pac e-
perm is s ible artifac ts  m ay be ac quired upon c om pletion of a s pac e
objec tive. A ny planet artifac ts  m ay be ac quired only after c om pletion of
A s s im ilate P lanet.) If you have no S urvey D rone on the planet (or
aboard a s hip at a s pac e loc ation) w hen you c om plete the objec tive, the
artifac ts  are plac ed fac e up on the m is s ion and m ay be ac quired later
by your S urvey D rone or by any non-B org pers onnel pres ent.
(H ow ever, the S urvey D rone m ay not beam  dow n to a planet w ithout a
c ard allow ing him  to do s o. O nc e s c outing is  c om plete, the objec tive no
longer allow s  s c outs  to beam  to the planet.)
L ike a m is s ion attem pt, a s c outing attem pt is  one ac tion that m ay not
be interrupted (exc ept by valid res pons es  to dilem m as  or Q -ic on c ards
and by ac tions  that s us pend play), and m ay not be aborted unles s  the
entire A w ay T eam  or c rew  is  “s topped” or rem oved from  the loc ation.
A fter a s c outing attem pt is  over (w hether s c outing is  c om plete or not),
your “uns topped” B org are free to beam  bac k up to the s hip if des ired,
or rem ain to ac quire artifac ts , if any, w hen the objec tive is  c om pleted.
O bjec tives  targeting a loc ation require that you have B org (or a
c ounterpart, for A s s im ilate H om ew orld) at the loc ation to probe; they
need not be on the planet.
S c outing a planet or s pac e loc ation is  c om plete at the end of your turn
if you have s c outed it at leas t onc e, and no dilem m as  or Q -F las hes
rem ain to be enc ountered. (It does  not m atter if there are any B org
rem aining or if they are “s topped” by the las t dilem m a. A  dilem m a that
has  entered play, s uc h as  F riendly F ire or C ytherians , no longer rem ains
to be enc ountered, and s o does  not prevent s c outing from  being
c om plete.) Y our B org m us t c om plete s c outing before you m ay probe to
determ ine your c urrent objec tive’s  outc om e. Y ou m ay not probe on the
s am e turn in w hic h you c om pleted s c outing. Y ou als o m ay not probe if
your B org partic ipated in any battles  at the targeted loc ation during
your c urrent turn or during your opponent’s  previous  turn. Probing
takes  plac e at the end of your turn (s ee C ard P lay – E nd-of-T urn A c tions
below ).
W hen an objec tive c alls  for s c outing a m is s ion loc ation, you m us t s c out
even if there are no dilem m as  rem aining w hen you begin s c outing
(bec aus e none w ere s eeded, or your opponent c leared them  during a
m is s ion attem pt). In other w ords , you m us t bring one s c out to a planet
m is s ion, or bring a s hip and c rew  to a s pac e m is s ion, and announc e that
you are s c outing that loc ation. A t the end of that turn, s c outing is
c om plete.
W hen an objec tive requires  you to target a s pac e m is s ion “if not yet
s c outed,” it m us t be a m is s ion w hic h neither you nor your B org
opponent has  c om pleted s c outing. T he abs enc e of dilem m as  for other
reas ons  (s uc h as  a non-B org opponent attem pting the m is s ion) does  not
m ean the m is s ion has  been s c outed. If your opponent c om pletes
s c outing a m is s ion after you have targeted it, it does  not dis c ard your
objec tive.
S C O U T IN G  S H IP S
A n O bjec tive c ard m ay direc t your B org to s c out a s hip. A s  w ith
s c outing a loc ation, s c outing a s hip c onc eptually repres ents  overc om ing
res is tanc e and gathering data. B efore you m ay s c out a s hip, you m us t
have an ac tivated c urrent objec tive targeting the s hip.
B egin s c outing an enem y s hip by beam ing over a s ingle s c out. (If you
already have one or m ore B org aboard the s hip from  U ndetec ted
B eam -In, B org S ervo, c ounter-attac king etc ., they m ay s c out the s hip.)
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
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If that s c out is  s om ehow  “s topped,” killed, dis abled, los t, etc . before the
end of your turn, you m ay beam  over a replac em ent.  O n your next
turn you m ay beam  over another s c out, and s o on.  N ote that you w ill
need the T rans port D rone, T w o of E leven, to beam  through your
opponent’s  S H IE L D S  (unles s  your opponent is  als o playing B org).
If your opponent attac ks  your s c out(s ) during his  turn, you m ay
c ounter-attac k during your next turn w ith any num ber of B org.  T hos e
B org are free to rem ain on the enem y s hip and c ontinue s c outing on
your next turn.
S c outing an enem y s hip is  c om plete at the end of your turn if you
have B org aboard that s hip. A s  w hen s c outing a loc ation, your B org
m us t c om plete s c outing before you m ay probe to determ ine your
c urrent objec tive’s  outc om e. Y ou m ay not probe on the s am e turn you
c om pleted s c outing, or if your B org partic ipated in any battles  at the
loc ation of the targeted s hip during your c urrent turn or during your
opponent’s  previous  turn. O nc e s c outing is  c om plete, you do not have to
c om plete s c outing again (w ith another delay before probing) if your
s c out is  killed before you c an probe (though you m us t m eet the
requirem ents  of the objec tive, s uc h as  having C om puter S kill aboard).
Probingtakes  plac e at the end of your turn (s ee C ard P lay – E nd-of-
T urn A c tions  below ).
C O M M A N D E E R IN G
B org m ay not c om m andeer a s hip or fac ility; ins tead, they m us t us e a
c ard that allow s  them  to as s im ilate it.
A S S IM IL A T IO N
A s s im ilation is  not a dis tinc t type of “exec uting orders ,” but is
ac c om plis hed us ing O bjec tive and other c ards  that allow  as s im ilation.
F or exam ple, oppos ing pers onnel m ay be aduc ted and/or as s im ilated
during pers onnel battle us ing the T alon D rone, A s s im ilation T ubules  or
A s s im ilate C ounterpart. A s s im ilate P lanet and A s s im ilate H om ew orld
allow  you to as s im ilate planets  (along w ith any fac ilities  that m ay be
loc ated there). A s s im ilate S tars hip allow s  you to as s im ilate s hips . S ee
E ngaging in B attle, S c outing L oc ations  and S c outing S hips .
E N G A G IN G  IN  B A T T L E
T he B org c onduc t battle in the s am e w ay as  all other affiliations  (s ee
the R ulebook for s tandard battle rules ), s ubjec t to a few  s pec ial
c ons iderations :
• E ac h of your s hips , fac ilities  or A w ay T eam s  that w is hes  to initiate
an attac k m us t have a [D ef] pers onnel pres ent. If the fac ility is  a
N or, the [D ef] pers onnel m us t be in O ps . (T he B org m ay not us e a
“leader” to initiate battle unles s  that leader als o has  a [D ef] ic on.)
• B orgforc es  m ay not initiate battle exc ept w hen c ounter-attac king
or w hen allow ed or required by your c urrent objec tive or another
c ard. W hen allow ed to initiate battle, they m ay attac k any
affiliation inc luding oppos ing B org.
• If your opponent attac ks  you, during your next turn you m ay
initiate one or m ore c ounter-attac ksagains t any or all of your
opponent’s  s hips , A w ay T eam s , fac ilities , c rew s  (if you c an beam
through the S H IE L D S ) etc . w hic h are s till at the loc ation of the
opponent’s  attac k, regardles s  of the form  of the original attac k.
W hen you c ounter-attac k, no [D ef] pers onnel is  required and no
affiliation res tric tions  apply (no c urrent objec tive or other c ard is
needed to allow  the c ounter-attac k).
P e rs o n n e l B a ttle s
A ll norm al rules  for pers onnel battle apply to B org. S om e c ards  allow
you to abduc t and/or as s im ilate pers onnel during pers onal c om bat. S ee
abduc tionand assim ilation.
• W hen your T alon D rone (T hree of N ineteen) s tuns  an advers ary in
pers onal c om bat, it m ay abduc t and as s im ilate (as  a drone) the
advers ary (it c annot abduc t w ithout as s im ilating). B oth the T alon
D rone and the advers ary are rem oved from  the battle and m ay
beam  bac k to your s hip.
• W hen the target of your A s s im ilate C ounterpart objec tive is
engaged in c om bat by any of your B org, that B org m ay
im m ediately abduc t the target, regardles s  of their relative
S T R E N G T H s . B oth that B org and the target are rem oved from  the
battle and m ay beam  bac k to your s hip. A bduc tion is  not required
– the engagem ent m ay ins tead proc eed norm ally w ith one of the
c om batants  being s tunned or m ortally w ounded (how ever, your
T alon D rone m ay not us e its  s kill to abduc t and as s im ilate the
s tunned target, bec aus e a target for A s s im ilate C ounterpart m ay
not be as s im ilated as  a drone). T he target is  not as s im ilated as  a
c ounterpart until the objec tive is  c om pleted w ith a s uc c es s ful probe.
• A fter you determ ine the w inner of the overall battle, if you have a
T alon D rone in the battle w ho is  not s tunned or m ortally w ounded,
you m ay play one or m ore c opies  of A s s im ilation T ubules  to allow
the T alon D rone to as s im ilate (as  drones ) m ortally w ounded
advers aries . T hey are not abduc ted and m ay not beam  bac k until
they are “uns topped.”
S h ip  B a ttle s
W hile you m ay norm ally s elec t only one target in a s hip battle (either
for the initial attac k or returning fire), B org-affiliation s hips  w ith a
M ultiplexor D rone (N ine of S eventeen) aboard are allow ed to fire
W E A P O N S  agains t m ultiple targets  in the s am e battle, if a c urrent
objec tive or other c ard allow s  targeting of m ultiple s hips  (no objec tive
c urrently allow s  this , but G ow ron of B org’s  s pec ial s kill w ill allow  it), if
returning fire or if c ounter-attac king. F or exam ple, if your opponent
attac ked any of your forc es  on the previous  turn, and he has  tw o s hips
and an outpos t at the loc ation of that attac k, your B org C ube w ith a
M ultiplexor D rone and tw o other [D ef] B org aboard (total of 3 [D ef])
m ay target both s hips  and the outpos t in a s ingle battle, w ith 24
W E A P O N S  agains t eac hof the three targets . T his  expands  the fire (or
return fire) portion of the battle into tw o or m ore engagem ents . E ac h
engagem ent has  only one target, but it is  pos s ible to have m ultiple
c ards  firing upon that target.
C om pute s eparate A T T A C K  and D E F E N S E  totals  for eac h engagem ent,
repeatedly us ing the appropriate bonus es  from  eac h player’s  c urrent
tac tic  eac h tim e. In other w ords , eac h player is  lim ited to one c urrent
tac tic  for the battle, but it w ill apply to eac h engagem ent. A pply
dam age only after you have determ ined the outc om es  (hits  and direc t
hits ) for all engagem ents .
If your m ultiplexed B org s hip s c ores  a hit (or direc t hit) agains t tw o or
m ore targets  and your c urrent tac tic  has  a [dow n] s ym bol, us e that c ard
as  the dam age m arker for one of thos e targets  (your c hoic e) and treat
that s ym bol as  [flip] for dam age to eac h rem aining target. A ll dam age
m arkers  draw n from  your s ide dec k m us t be plac ed on the hit targets
random ly.
T he E lim inate S tars hip objec tive allow s  you to battle the targeted s hip.
If you des troy it in battle, you m us t im m ediately probeto c om plete the
objec tive (you do not w ait until the end of your turn). S ee probing.
3. DRA W A C ARD
E n d -o f-T u rn  A c tio n s
A fter you have finis hed exec uting orders , perform  any ac tions  that
m ay or m us t take plac e at the end of your turn (s uc h as  being forc ed to
dis c ard by a S tatic  W arp B ubble), before draw ing a c ard from  your
draw  dec k to end your turn. If there is  m ore than one thing s c heduled
to happen at the end of your turn, you m ay c hoos e w hic h to do firs t
(but all m andatory end-of-turn ac tions  m us t happen before optional
ones ). F or exam ple, s uppos e both a B org S hip dilem m a and a S heliak
dilem m a m us t m ove at the end of this  turn, and you w is h to probe. Y ou
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
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c hoos e w hic h dilem m a m oves  firs t, and after both have m oved you m ay
probe.
P ro b in g
T he m os t c om m on end-of-turn ac tion for B org is  probingto c om plete
an objec tive. B efore you m ay probe to c om plete your c urrent objec tive,
you m us t c om plete s c outing of the loc ation or s hip (if the objec tive
involves  s c outing) or abduc t a target (for A s s im ilate C ounterpart). S ee
E xec uting O rders  – S c outing L oc ationsand S c outing S hipsfor how  to
determ ine if s c outing is  c om plete. Y ou m us t als o m eet any requirem ents
for probing printed on the O bjec tive c ard (s uc h as  having B org at the
loc ation). Y ou m ay notprobe to c om plete your c urrent objec tive
• on the s am e turn in w hic h your B org c om pleted s c outing; or
• if your B org partic ipated in any battles  (inc luding R ogue B org or
B org S hip dilem m a battles ) at the loc ation of the objec tive’s  target
during your c urrent turn or during your opponent’s  previous  turn.
(T hat is , your opponent m ay delay c om pletion of your c urrent
objec tive by battling your B org.)
(If a c ard other than your c urrent objec tive allow s  or requires  you to
probe, thes e res tric tions  do not prevent you from  probing, but you
c annot us e the probe res ults  for your c urrent objec tive.)
D ra w in g  a  C a rd
A fter all end-of-turn ac tions  are c om plete, draw  one c ard from  your
draw  dec k to s ignal the end of your turn. Ins tead, you m ay perform  an
ac tion “in plac e of one c ard draw ,” s uc h as  downloadinga c ard us ing
the B org Q ueen’s  s kill.
If you are prevented from  draw ing a c ard (for exam ple, by the gam e
text of Q ’s  T ent, or bec aus e there are no c ards  left in your draw  dec k),
then you s im ply announc e w hen you are done w ith your turn.
E NDING  THE  G AME
P layers  c ontinue taking turns  until one player s c ores  100 points  and is
dec lared the w inner, or until both players ’ draw  dec ks  run out (at
w hic h point the player w ith the m os t points  is  dec lared the w inner).
B ORG  G L OS S AR Y
E ntries  are arranged alphabetic ally, ignoring apos trophes  and
quotation m arks  and treating hyphens , das hes  and c olons  as  s pac es .
B org drones  are lis ted by their des ignations  (e.g., Interlink D rone, not
N ine of E leven), exc ept for S even of N ine.
T ext in s quare or angle brac kets  repres ents  an ic on. A  few  ic on
des ignations  are lis ted below .
IC O N  L E G E N D
[A U ]
A lternate U nivers e
[B org] B org affiliation
[B O ]
B org us e only
[C om ] C om m unic ation s ubc om m and (blue ic on)
[D ef] D efens e s ubc om m and (red ic on)
[D Q ]
D elta Q uadrant
[N av] N avigation s ubc om m and (green ic on)
[P ]
P lanet
[S ]
S pac e
[S /P ] S pac e/P lanet
[S D ]
S pec ial dow nload
[univ] U nivers al
abduc tion– C ards  s uc h as  A s s im ilate C ounterpart and the T alon D rone
(T hree of N ineteen) allow  your B org to abduc t a pers onnel during
pers onal c om bat. W hen this  happens , both c om batants  c eas e to
partic ipate in the battle and m ay im m ediately beam  aw ay (if
pos s ible), but are s till “s topped.”
T he abduc ted pers onnel is  c ons idered to be es c orted by your B org
pres ent. O n later turns  you m ay m ove it around (like equipm ent). If
the abduc ted pers onnel is  ever unes c orted, your opponent c an res c ue
them  w ith his  ow n pers onnel pres ent.
A bduc ted pers onnel are disabled, and do not partic ipate in battles .
T hey are not c ons idered c aptives  and thus  m ay not be res c ued by the
R es c ue C aptives  c ard. A n abduc ted pers onnel w ho bec om es
as s im ilated is  no longer c ons idered abduc ted.
Adapt: Negate O bstruc tion– Y ou m us t play another c opy of this
interrupt eac h tim e you enc ounter another c opy of a dilem m a that
you w is h to adapt to. A  dilem m a m ay be nullified by this  interrupt
onlyjus t after that dilem m a is  revealed in a B org s c outing attem pt.
Add Distinc tiveness– F or this  inc ident, s eed c ards  (w hic h m us t be
plac ed out-of-play) inc lude m is s ions , dilem m as , artifac ts  and any
other c ard w hic h is  only s eedable (has  no norm al “play” func tion).
A ny non-B org pers onnel or s hips  obtained from  an expans ion pac k
w ith this  inc ident are c ons idered as s im ilated before you report them
for duty (thus  rendering [A U ] ic ons , for exam ple, irrelevant). T heir
native quadrant does  not c hange. If played im m ediately, s uc h c ards
m ay be reported anyw here (e.g., s hips  to any s pac eline loc ation or
your B org O utpos t; pers onnel to any of your s hips  or outpos ts  or to a
planet). If you plac e them  in your hand to play later, you m us t obey
all reporting res tric tions , inc luding native quadrant res tric tions .
Assim ilate C ounterpart– W hen c hoos ing a target for this  objec tive,
your opponent is  required to reveal to you the nam es  and loc ations  of
all of his  pers onnel in play.
Assim ilate Hom eworld– If the target of this  objec tive is  des troyed
(for exam ple, by a S upernova), the objec tive w ould be im m ediately
dis c arded. A ny S top F irs t C ontac t or B uild Interplexing B eac on
objec tive s us pending A s s im ilate H om ew orld w ould als o be dis c arded.
Assim ilate S tarship– W hen c hoos ing a target for this  objec tive, your
opponent is  required to reveal to you the nam es  and loc ations  of all
of his  s hips  in play.
assim ilation – Y ou m ay as s im ilate planets  or your opponent’s
pers onnel and s hips  by us ing O bjec tive and other c ards  that allow
as s im ilation. C ards  that allow  you to as s im ilate pers onnel inc lude the
T alon D rone, A s s im ilation T ubules , A s s im ilate C ounterpart and B org
S ervo. (Y our B org m ay not as s im ilate pers onnel you have c aptured
unles s  a c ard or rule allow s  you to do s o.) A s s im ilate P lanet and
A s s im ilate H om ew orld allow  you to as s im ilate planets  (along w ith any
fac ilities  that m ay be loc ated there). A s s im ilate S tars hip allow s  you to
as s im ilate s hips .
W hen pers onnel, s hips  or planets  are as s im ilated, they c om e under
your c ontrol and undergo s pec ific  trans form ations .
P ers onnel as s im ilation– W hen your B org as s im ilate an oppos ing
pers onnel, it bec om es  a B org droneunder your c ontrol and it
undergoes  the follow ing trans form ations :
• Its  affiliation c hanges  to [B org].
• Its  nam e is  irrelevant to the B org (e.g., if you as s im ilated W es ley
C rus her, he w ould not overc om e the Z aldan dilem m a). H ow ever,
your opponent m us t s till obey the personarule (e.g., he m ay not
report another c opy of W es ley, or another vers ion of his  pers ona).
• Its  c las s ific ation bec om es  a regular s kill (the firs t-lis ted s kill).
• Its  s taffing ability c hanges  to a s ubc om m and ic on, and,
ac c ordingly, its  attributes  adapt to s ervic e the C ollec tive as  follow s :
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  9
O ld S taffingN ew  Ic on
IN T E G R IT YC U N N IN G S T R E N G T H
[C m d]
[C om /B lue] 7
5 5
[S tf]
[N av/G reen] 5
7 5
N either ic on[D ef/R ed]
5 5
7 • Its  gender, s pec ies , lore, restric tion boxand any m is c ellaneous
ic ons  are im m ediately rendered irrelevant.
B org do not as s im ilate (or target for as s im ilation) A N IM A L s  or
holographic  re-c reations . S uc h pers onnel are exc luded from  any
s elec tions  for abduc tion or as s im ilation.  A llother pers onnel m ay be
as s im ilated norm ally, inc luding androids  and c hangelings .
In addition to drone as s im ilation, you m ay as s im ilate a m ale
pers onnel as  a c ounterpartby c om pleting the A s s im ilate C ounterpart
objec tive. W hen this  oc c urs , the c ounterpart undergoes  the s am e
trans form ations  as  a drone, w ith the follow ing exc eptions :
• H e retains  his  gender, s pec ies  and other lore inform ation for B org-
related c ards  only. F or exam ple, an android c ounterpart w ill not
trigger a dilem m a that s ays , “If android pres ent...”; a K lingon-
s pec ies  c ounterpart c annot enable the us e of “K lingon us e only”
equipm ent; a c ounterpart is  not affec ted by M ale’s  L ove Interes t.
• H is  s taffing ability adapts  to s ervic e the C ollec tive by c hanging to
all three s ubc om m and ic ons  ([C om ][N av][D ef]). H is  IN T E G R IT Y
and C U N N IN G  rem ain the s am e, and his  S T R E N G T H  is  +3.
• H is  previous  affiliation rem ains  relevant for your A s s im ilate
H om ew orld objec tive. If he is  m ulti-affiliation, all of his  affiliation
ic ons  m ay be us ed for this  purpos e.
Y our C ollec tive is  lim ited to one c ounterpart (or pers onnel targeted as
s uc h) at a tim e. W hile any pers onnel is  targeted to bec om e a
c ounterpart, that pers onnel m ay not be as s im ilated as  a drone and is
therefore exc luded from  all s uc h s elec tions . D ual-pers onnel c ards  m ay
not be targeted for as s im ilation as  a c ounterpart. A  c ounterpart m ay
be c onverted to a drone w ith He Will Make an E xc ellent Drone.
Y our B org m ay as s im ilate your opponent’s  B org pers onnel. T he
norm al rules  for c onvers ion of ic ons  and adjus tm ent of attributes  do
not apply if the as s im ilated pers onnel or s hip is  already B org.
• A  B org drone retains  its  s ubc om m and ic on and attributes  w hen
as s im ilated by the opponent’s  B org, and s im ply bec om es  a
m em ber of a different c ollec tive.
• If the B org Q ueen or a pre-as s im ilated c ounterpart, s uc h as
L oc utus  of B org, is  as s im ilated as  a drone, it retains  all three
s ubc om m and ic ons  and the s am e attributes . Its  gender, s pec ies ,
and lore bec om e irrelevant.
• If you as s im ilate your opponent’s  pre-as s im ilated c ounterpart as  a
c ounterpart (w ith the A s s im ilate C ounterpart objec tive), he retains
all his  s ubc om m and ic ons  and the s am e attributes , and s im ply
bec om es  a m em ber of your c ollec tive. Y ou w ill s c ore points  from
the objec tive for his  s kill dot ic ons .
S hip as s im ilation– W hen your B org as s im ilate an oppos ing s hip, you
take c ontrol of that s hip and it undergoes  the follow ing
trans form ations :
• Its  affiliation c hanges  to [B org].
• Its  nam e is  irrelevant to the B org, but your opponent m us t obey
the pers ona rule.
• N on-B org s taffing requirem ents  adapt to s ervic e the C ollec tive:
O ld R equirem ent
N ew  R equirem ent
[C m d]
[C om ]
[S tf]
[N av]
O ther ic on
[D ef]
O ther requirem ents
irrelevant
• Its  lore and any other ic ons  are irrelevant.
• If your B org as s im ilate your opponent’s  B org s hip, it retains  all its
s taffing ic ons  but is  now  under your c ontrol.
A ny s huttlec raft and other c arried shipsaboard are as s im ilated
(but oppos ing pers onnel and equipm ent aboard are not).
P lanet as s im ilation – W hen you as s im ilate a planet, it c hanges  to
[B org] affiliation for purpos es  of building outpos ts  there.
• A ny s eeded artifac ts  are plac e fac e up on the planet and m ay be
later ac quired by the S urvey D rove, S ixteen of N ineteen, or by
any non-B org pers onnel pres ent.
• A ny oppos ing pers onnel, equipm ent and landed s hips  on that
planet are as s im ilated. A ny oppos ing fac ilities  at that loc ation, all
pers onnel and equipm ent in or aboard a fac ility and all s hips
doc ked at a fac ility are als o as s im ilated. P ers onnel aboard a
doc ked s hip are not as s im ilated. A s  part of the interim  outpos t
rules , you m ay not report B org c ards  for duty at an as s im ilated
fac ility.
O ther c ards  in play at that loc ation are unaffec ted by the planet’s
as s im ilation.
F ac ility as s im ilation– T here is  c urrently no w ay to as s im ilate a fac ility
exc ept as  a s ide effec t of as s im ilating a planet (all fac ilities  at the
loc ation are as s im ilated). O nc e as s im ilated, a fac ility’s  S H IE L D S  no
longer prevent beam ing (as  w ith B org s hips ).
B org C ube and Q ueen’s B org C ube– T hes e s hips  are intended to
allow  reporting of B org pers onnel and B org U s e O nly [B O ] equipm ent
aboard. O ther equipm ent m us t be reported at a B org O utpos t, played
w ith D evidian D oor, etc .
P ers onnel m ay report to this  s hip us ing its  gam e text even w hile
affec ted by a m oving required ac tion.
B org Q ueen– T he s kill that this  pers onnel s elec ts  m us t be a regular
s kill, and m ay be s hared through the Interlink Dronelike any other
regular s kill in the hive.
T he B org Q ueen’s  enigm a ic on ✱indic ates  that s he is  neither
univers al nor unique, and thus  is  not affec ted by c ards  that
s pec ific ally affec t either univers al or unique pers onnel. H ow ever, eac h
player m ay have only one B org Q ueen in play at any tim e.
B org S ervo– T he pers onnel as s im ilated by this  dilem m a rem ains  on
the s hip or planet w here he w as  as s im ilated, until the B org player c an
beam  him  to his  B org s hip. L ike all B org, the new ly as s im ilated drone
m us t obey norm al attac k and m ovem ent requirem ents . T hus , he
c annot attac k unles s  attac ked firs t or allow ed by a c urrent objec tive or
other c ard. If on a s hip, he m ay be us ed by the B org player to s c out
the s hip for A s s im ilate S tars hip on his  turn, if that is  his  c urrent
objec tive.
B uild Interplexing B eac on– S ee tim eline disruption.
c loaked ship– Y ou m ay probe for an objec tive involving a c loaked
s hip (or its  c rew ) only if the objec tive’s  target and res ults  of a
s uc c es s ful probe are internal to the s hip. F or exam ple, A s s im ilate
P lanet targets  a planet m is s ion and has  a s uc c es s ful outc om e of
as s im ilating the planet. If your B org at the loc ation are aboard a s hip,
the s hip m ay not be c loaked w hen you probe, bec aus e a s uc c es s ful
probe affec ts  a planet external to the s hip. A s s im ilate C ounterpart
targets  a pers onnel and has  a s uc c es s ful outc om e of as s im ilating the
c ounterpart. Y ou m ay probe for this  objec tive if the c ounterpart is  on
an A s s im ilation T able aboard a c loaked s hip, bec aus e the effec ts  are
internal to the s hip.
C ards  m ay report to a c loaked s hip (w hen allow ed by a c ard s uc h as
B org C ube).
c ounterpart– A  B org pers onnel w ith “as s im ilated c ounterpart” in his
lore m ay be us ed as  a “m atc hing c ounterpart” for the objec tive
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  10
A s s im ilate H om ew orld. A  c ounterpart is  not a drone and m ay not be
dow nloaded or affec ted by c ards  that s pec ify drones .
Y our c ollec tive is  lim ited to one c ounterpart in play at a tim e, even if
that c ounterpart has  an [A U ] ic on. T his  res tric tion is  s im ilar to the
pers ona and “U nique” c ard rules , w hic h allow  you to have only one
c opy of a unique pers onnel (or its  pers ona) in play at a tim e, one
D ead E nd etc . T hus , if you have one c ounterpart in play, you m ay not
play or as s im ilate another, and if you ac quire another one (e.g., from
a C ryos atellite), the s ec ond one m us t be dis c arded.
B ec aus e the as s im ilated c ounterparts  do not have D elta Q uadrant
ic ons , you m ay not report them  to a fac ility in the D elta Q uadrant, or
to a B org O utpos t built in any quadrant. A n as s im ilated c ounterpart
m ay be reported to a B org C ube in any quadrant, or by any other
legal reporting m ethod that does  not require reporting to a fac ility.
S ee He Will Make An E xc ellent Drone.
C yber Drone (F ive of E leven)– T his  drone’s  s pec ial s kill only
prevents  B org pers onnel from  entering s tas is , and c annot releas e
them  from  s tas is  onc e es tablis hed.
It does  not prevent s hips  from  being plac ed in s tas is  (e.g., by the
Q uantum  S ingularity L ifeform s  dilem m a), though it c an prevent the
B org pers onnel aboard from  entering s tas is . B ec aus e this  dilem m a
only plac es  s hips  and c rew s  in s tas is  at the tim e it is  enc ountered, if
the C yber D rone is  beam ed off the s hip, the rem aining B org w ill
rem ain ac tive.
W hile the drone’s  pres enc e in a group of B org reloc ated to an
uns olved Q ualor II R endezvous  w ould prevent them  from  entering
s tas is , he c annot releas e them  from  s tas is  if brought there after the
reloc ation.
downloading– W hen you “dow nload” a target c ard, you firs t look
through any or all of four plac es : your hand, draw  dec k, Z alkonian
S torage C aps ule and Q ’s  T ent (if open). (If there is  m ore than one
pos s ible target c ard for the dow nload, you do not nam e a s pec ific
target before looking for and c hoos ing one.) W hen you c hoos e the
target c ard you m us t reveal it to your opponent (even if it is  a hidden
agenda c ard), then you m us t put it direc tly into play. (If the dow nload
is  “in plac e of a c ard draw ,” or it s pec ific ally allow s  or requires  you to
plac e it in hand, you m ay dow nload to your hand ins tead.)
O ther rules  for dow nloading are as  follow s :
• D ow nloading does  not c ount as  your norm alc ard play, and is  not
c ons idered a c ard draw . If the c ard is  put into play, it is  a c ard
play and is  s ubjec t to all norm al res pons es  to a c ard play, s uc h as
nullific ation. It is  “played from ” the s ourc e it w as  dow nloaded
from , e.g., “played from  your hand” or “played from  your draw
dec k.”
• If a c ard s ays  “dow nload in plac e of one c ard draw ,” you m ay
us e this  ability eac h tim e you are allow ed to draw  a c ard.
• If the dow nloaded c ard has  a H idden A genda ic on, you m ay not
ac tivate it (unles s  it is  a valid res pons e, or w as  dow nloaded by a
s pec ial dow nload ic on).
• A lthough s om e dow nloads  are optional, others  requireyou to
dow nload a c ertain target c ard (or group of target c ards ). If you
c annot do everything required, the entire dow nload is  invalid. T o
verify that you c ould not c arry out the dow nload, your opponent
is  allow ed to look through your hand, draw  dec k, Z alkonian
S torage C aps ule and Q ’s  T ent (if open).
• A ttem pting a dow nload us ually requires  the expenditure of s om e
res ourc e s uc h as  playing a c ard, us ing a s pec ial ic on or forfeiting
a c ard draw . T hat res ourc e rem ains  us ed even if the dow nload is
invalid.
• If you attem pt a dow nload us ing a res ourc e s uc h as  your c ard
draw   and the dow nload is  invalid bec aus e no target c ard is
available, you m ay not attem pt to us e that dow nload again
unles s  a dow nloading s ourc e is  replenis hed (dis c ard pile
regenerated into the draw  dec k) or reopened (a c los ed Q ’s  T ent).
• If any player looks  through your draw  dec k during a dow nload,
you m us t res huffle it afterw ards .
• A  dow nload does  not s us pend play, exc ept for s pec ial dow nloads
and c ards  that s pec ify that they s us pend play.
• If you c an dow nload m ultiple c ards  to a loc ation, you m us t
dow nload all c ards  to the s am e loc ation.
• D ow nloads  allow ed by a s pec ial dow nload ic on Mhave s pec ial
requirem ents . S ee downloading – spec ial download.
W hen a c ard is  dow nloaded into play, you m us t obey all norm al
requirem ents  for playing that c ard, w hether s tated in the rules  or the
c ards ’ gam e text.
D ow nloading S hips , P ers onnel and E quipm ent: W hen a c ard allow s  a
dow nload of a S hip, P ers onnel or E quipm ent c ard to a s pec ific
des tination, you m us t play it (report it for duty) at the s pec ified
des tination. “S pec ific  des tinations ” inc lude “dow nload to here,” “to
this  loc ation,” “to one of your s hips ,” “to an outpos t” etc . A  s pec ial
dow nload [S D ] ic on als o im plies  a s pec ific  des tination for c ards  played
at a s pac eline or tim eline loc ation.
W hen the dow nload is  allow ed by a c ard other thana fac ility or s ite,
the s pec ific  des tination overrides  norm al reporting requirem ents
related to w hereyou play the c ard (e.g., a c om patible fac ility,
appropriate s ite, native quadrant). It does  not override any
res tric tions  on the dow nloaded c ard, s uc h as  an [A U ] c ard requiring
an open A lternate U nivers e D oor or S pac e-T im e P ortal. W hen the
dow nload is  allow ed by a fac ility or s ite, you m us t obey all norm al
requirem ents . E xam ples :
• W all of S hips : “D ow nloads  any E nterpris e.” A ll norm al
requirem ents  apply. T he s hip m us t report to a c om patible fac ility
(and appropriate doc king s ite at a N or) in its  native quadrant
(exc ept E nterpris e-C ), and reports  doc ked at a s pac e fac ility. A n
[A U ] s hip requires  an appropriate doorw ay.
• A dm iral R iker: “[S D ] A ny E nterpris e (if aboard your m atc hing
fac ility).” T he s hip m ay report anyw here in s pac e at the loc ation
of the m atc hing fac ility A dm iral R iker is  aboard. It m ay report
undoc ked, in the G am m a Q uadrant etc . A n [A U ] s hip requires  an
appropriate doorw ay.
• R ec ruit M erc enaries : “D ow nloads  ... T reac hery pers onnel ... to
w here you have T reac hery pres ent.” A  fac ility is  not required, and
native quadrant is  not required even if dow nloaded to a fac ility.
• S leeper T rap: “m ay dow nload to one s ite or planet here up to
three different [univ] C ardas s ians  and one hand w eapon.” T he
c ards  m ay be dow nloaded to any one s ite at the loc ation,
regardles s  of the pers onnel c las s ific ations  or the norm al
requirem ent to report a hand w eapon to S ec urity O ffic e.
• E m pok N or: “eac h player m ay dow nload to s tation any num ber of
different c om patible S ite and E quipm ent c ards .” B ec aus e a fac ility
allow s  the dow nload, you m us t obey the s ite res tric tions  for
dow nloading equipm ent (e.g., M E D IC A L -related equipm ent to
Infirm ary).
D ow nloading F ac ilities : W hen a c ard allow s  you to dow nload a fac ility
to a loc ation, you m us t m eet all norm al requirem ents  for building
(playing) the fac ility, unles s  s pec ific allyoverridden by the c ard text.
T hes e requirem ents  inc lude a non-hom ew orld, m atc hing affiliation
m is s ion for outpos ts , no other fac ility c ontrolled by you at the loc ation
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  11
and any play requirem ents  in the fac ility’s  gam e text (s uc h as  an
appropriate E N G IN E E R  for building an outpos t). E xam ples :
• Y ou m ay not dow nload P rim ary S upply D epot w ith E s tablis h
D om inion F oothold, bec aus e that outpos t m ay only be s eeded, not
built. Y ou m ay dow nload R em ote S upply D epot only to a non-
hom ew orld, [D om ] m is s ion w here you have no other fac ility and
w here you have a D om inion E N G IN E E R .
• S ubjugate P lanet s pec ific ally s tates  that you m ay dow nload
R em ote S upply D epot to the non-hom ew orld, non-[D om ] planet
m is s ion targeted by the objec tive. T his  overrides  the m atc hing
affiliation requirem ent, but not the requirem ent for a D om inion
E N G IN E E R .
D ow nloading S ites : W hen a c ard allow s  the dow nload of a S ite c ard to
a fac ility, the s ite m us t be allow ed to exis t on that fac ility. F or
exam ple, you m ay not dow nload G arak’s  T ailor S hop to E m pok N or,
bec aus e that s ite plays  only on T erok N or or D S 9.
downloading – spec ial download– A  c ard w ith a s pec ial dow nload
ic on Mallow s  you to s us pend any ac tion at any tim e (even during
your opponent’s  turn) w hile you dow nload the s pec ified target c ard
and im m ediately play it. If the c ard is  played at (or to affec t
s om ething at) one partic ular s pac eline or tim eline loc ation, the s pec ial
dow nload ic on m us t be at that loc ation. (If it is  not pos s ible to play the
c ard ac c ording to thes e rules , then the target c ard m ay not be
dow nloaded.) F or exam ple, 10 and 01 m ay dow nload B ynars
W eapon E nhanc em ent to the table at any tim e, bec aus e that event is
not s pec ific  to one loc ation.
W hen you us e a s pec ial dow nload ic on to dow nload a hidden
agendac ard, you m us t play that c ard to the table, then im m ediately
reveal it and follow  its  gam e text (targeting s om ething at the loc ation
of the s pec ial dow nload ic on if applic able).
A  c ard w ith this  ic on allow s  a s pec ial dow nload only onc e per gam e,
no m atter how  m any c opies  of that c ard you us e during the gam e. O n
a P ers onnel c ard, this  ic on is  defined as  a s pec ial s kill.
drones– A  B org drone has  “D rone” as  part of its  Identific ation. A ll
pers onnel as s im ilated from  the opponent are drones  unles s
as s im ilated as  a c ounterpart. T he B org Q ueen and c ounterparts  are
not drones  and m ay not be dow nloaded or affec ted by c ards  that
s pec ify drones .
E lim inate S tarship– W hen c hoos ing a target for this  objec tive, your
opponent is  required to reveal to you the nam es  and loc ations  of all
of his  s hips  in play.
enigm a ic on – ✱ S ee B org Q ueen.
equipm ent– B ec aus e E quipm ent c ards  have no affiliation ic ons , they
m ay be reported and c arried in A w ay T eam s  or aboard s hips  (even by
B org) w ithout regard to affiliation c om patibility. H ow ever, to us e
equipm ent that is  res tric ted to the us e of a s pec ific  affiliation/s pec ies ,
the A w ay T eam  or c rew  m us t c ontain at leas t one m em ber of that
affiliation or s pec ies . B ec aus e the B org are not c om patible w ith non-
B org pers onnel, they are norm ally unable to us e s uc h equipm ent.
(T he Proc urem ent Droneoverc om es  affiliation res tric tions  for us e
of s tolenequipm ent only.)
B org m ay not gain s kills  from  equipm ent s uc h as  a T ric order (w hic h
gives  S C IE N C E  s kill to E N G IN E E R -c las s ific ation pers onnel), bec aus e
they have no c las s ific ations , but they c ould us e a T ric order to pas s
A lien L abyrinth.
E stablish G ateway– If there is  already a T rans w arp N etw ork
G atew ay at the loc ation w here you c om plete this  objec tive, you m ay
us e the T rans w arp N etw ork G atew ay you dow nload to m ove your
s hips  through the netw ork (ins tead of playing it on the s pac eline).
He Will Make An E xc ellent Drone– T his  interrupt m ay play either
on a B org as s im ilated c ounterpart, s uc h as  L oc utus  of B org, or on
one of your opponent’s  pers onnel that you as s im ilated as  a
c ounterpart. A  B org as s im ilated c ounterpart retains  all three
s ubc om m and ic ons  and its  norm al attributes . A  pers onnel that you
as s im ilated as  a c ounterpart is  trans form ed in the s am e w ay that it
w ould have been if originally as s im ilated as  a drone, i.e., it retains
one s ubc om m and ic on and attributes  bas ed on its  original s taffing
ic ons . In either c as e, its  gender, s pec ies  and lore bec om e irrelevant.
hidden agenda– C ards  w ith a hidden agenda [H A ] ic on repres ent
s ec ret objec tives  or other c landes tine s trategies . W hen you s eed or
play s uc h a c ard, you announc e it as  a hidden agenda c ard and plac e
it fac e dow n on the table w ithout s how ing it to your opponent (this
c ounts  as  your turn during that s eed phas e, or as  your norm al c ard
play, as  appropriate). W hile fac e dow n, its  identity is  c onc ealed and
thus  it is  im m une to general-us e c ards  (e.g., K evin U xbridge).
W hen you us e a s pec ial dow nload ic on to dow nload a hidden agenda
c ard, you m us t play that c ard to the table, then im m ediately reveal it
and follow  its  gam e text (targeting s om ething at the loc ation of the
s pec ial dow nload ic on if applic able).
Y ou m ay ac tivate a hidden agenda c ard by turning it fac e up at any
tim e, betw een other ac tions  or as  a valid res pons e to another ac tion.
A c tivating a hidden agenda does  not s us pend play. (A  s eeded hidden
agenda m ay not be ac tivated until after the play phas e begins .) T his
im m ediately ac tivates  the c ard’s  gam e text. If there are any
c onditions  s pec ified by the c ard, you m us t m eet them  at this  tim e (if
you c annot, you m us t im m ediately turn the c ard fac e dow n again).
O nc e ac tivated, the c ard rem ains  fac e up until rem oved from  play.
Y ou m ay not s eed or play a c ard as  a hidden agenda if it does  not
bear a hidden agenda ic on. If you violate this  rule, you forfeit the
gam e.
A  hidden agenda c ard m ay not be s eeded unles s  its  text allow s
s eeding.
im plant c ard– T his  phras e, us ed on the A s s im ilation T able c ard, refers
to any c ard w ith the w ord “im plant” in the title, s uc h as  the O ptic al
Im plants  event.
Interlink Drone (Nine of E leven)– T his  pers onnel “A llow s  all B org
in this  hive pres ent w ith a [C om ] B org to s hare s kills . E ac h s uc h B org
has  every s hared s kill at its  highes t level.” B org m ay s hare regular
s kills  that do not ac tually appear in s kills  boxes  in the hive, s uc h as
the s elec ted s kill of the B org Q ueen and the c las s ific ations  of
as s im ilated pers onnel w hic h have been c onverted into s kills .
A s  an exam ple of how  this  w orks , s uppos e you have an A w ay T eam  on
a planet c ons is ting of tw o B org:
B io-m ed D rone
[C om ]
B iology, M E D IC A L
T ac tic al D rone
[D ef]
S E C U R IT Y
and you have a B org s hip orbiting that planet w ith the follow ing c rew :
B org Q ueen [C om ][N av][D ef] E m pathy as  “s elec ted” s kill
G ibs on (as s im ilated)[D ef]
O F F IC E R , N avigation x2
A s trogation D rone [N av]
N avigation, C om puter S kill
G uard D rone
[N av]
M E D IC A L , C om puter S kill
Interlink D rone
[C om ]
N o regular s kills  but enables
s haring in s am e hive.
Identify the highes t individual level of eac h different regulars kill
am ong all of thes e B org. (S pec ial s kills  m ay not be s hared.) In the
above exam ple, thes e s kills  are B iology, M E D IC A L , S E C U R IT Y ,
E m pathy, O F F IC E R , N avigation x2 and C om puter S kill. T hus , eac h of
thes e s ix drones  and the B org Q ueen has  every one of thes e s kills .
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  12
N ow  s uppos e the B io-m ed D rone is  killed. B ec aus e there is  no longer
a [C om ] B org on the planet, only the five c rew  m em bers  on the s hip
s hare s kills  (they eac h have E m pathy, O F F IC E R , N avigation x2,
C om puter S kill and M E D IC A L ).
L oc utus of B org– S ee c ounterpart.
Montana Missile C om plex– S eeding a P hoenix from  outs ide the
gam e beneath this  tim e loc ation is  m andatory. If you do not have a
P hoenix to s eed, you m ay not play the tim e loc ation.
Multiplexor Drone (Nine of S eventeen)– S ee the S hip B attle
rules  in the E xec uting O rders  s ec tion.
Nine of E leven– S ee Interlink Drone.
Nine of S eventeen– S ee Multiplexor Drone.
O ne of E leven– S ee Proc urem ent Drone.
probing– P robing is  a feature of s om e O bjec tive c ards  (and a few
other c ards ) w hic h us es  c ard ic ons  to determ ine a random ized
outc om e. W hen a c ard requires  or allow s  you to probe, you do s o at
the end of your turn (jus t before your c ard draw ) by revealing and
exam ining the top c ard of your draw  dec k, c alled the probe c ard. (If
your draw  dec k is  em pty, you m ay not probe.)
• If you s ee a m atc h betw een an ic on in the objec tive’s  probe lis t
and an ic on anyw here on your probe c ard, firs t replac e the probe
c ard on your draw  dec k and then exec ute the appropriate
outc om e. (T hus , if the outc om e allow s  you to dow nload a c ard
from  your draw  dec k, the probe c ard w ill be s huffled into the
dec k before you take your end-of-turn c ard draw .) Y ou m us t
exam ine the ic ons  in the probe lis t from  top to bottom , and
exec ute only the firs t appropriate outc om e.
• If there are no m atc hing ic ons , but the w ord “O therw is e” appears
at the end of the probe lis t, replac e the probe c ard and exec ute
that outc om e.
• If there are no ic on m atc hes  and no “O therw is e” in the probe lis t,
s im ply replac e the probe c ard. T his  is  defined as  probing w ith no
outc om e.
S om e probe outc om es  “c om plete” the objec tive (e.g., E s tablis h
G atew ay) – thes e outc om es  tell you to dis c ard the objec tive or
reloc ate it as  a m arker. O ther outc om es  s im ply have an effec t and
allow  the objec tive to rem ain in play (e.g., the firs t outc om e on B uild
Interplexing B eac on). Y ou m ay c ontinue probing on s uc c es s ive turns
until the objec tive is  nullified, dis c arded or c om pleted.
If tw o or m ore c ards  allow  or require you to probe, announc e all of
them  at onc e and reveal only one probe c ard (us ing it to res olve the
probes  in any order you w is h). H ow ever, c ards  w hic h ins truc t you to
“im m ediately probe,” s uc h as  E lim inate S tars hip and s om e dilem m as ,
are res olved individually, w ithout w aiting for the end of your turn.
Proc urem ent Drone (O ne of E leven)– T his  drone m ay s teal any
equipm ent c ard for the B org to us e, regardles s  of that equipm ent’s
affiliation res tric tions .
Profic ienc y Drone– S ee S even of Nine.
Q uantum  Drone (S ix of E leven)– T his  pers onnel has  revis ed gam e
text (c larific ation): W hen on your s hip, m ay dow nload an A lternate
U nivers e D oor in plac e of one c ard draw .
Retask– If any B org S hip dilem m a is  in play, you m ay play this  event
to replac e it w ith a dow nloaded ❖univers al B org C ube and the s even
s pec ified drones . T his  is  not a “report w ith c rew ” ac tion, s o you m ay
notreport additional B org w ith the s even drones . Y ou m ay not report
a B org Q ueen or a c ounterpart w ith R etas k, bec aus e they are not
drones .
S abotage Drone– W hile this  pers onnel’s  s pec ial s kill of reduc ing a
s hip’s  R A N G E  or W E A P O N S  m ay be us ed during the opponent’s  turn
(“O nc e every turn...”), it m ay not be us ed during a m is s ion attem pt,
bec aus e this  ac tion is  not a valid res pons e to any part of a m is s ion
attem pt. T hus , you m ay not us e a S abotage D rone dow nloaded to the
opponent’s  s hip w ith U ndetec ted B eam -In to reduc e the s hip’s  R A N G E
before enc ountering A bandon S hip!
S alvage S tarship– S earc hing your opponent’s  dis c ard pile for a s hip
is  optional and has  no effec t on s c oring the points  for this  objec tive.
S ee spec ial equipm ent.
S c out E nc ounter– If your opponent enc ounters  this  dilem m a, you
m ay dow nload a B org S c out V es s el w ith one or tw o univers al B org
pers onnel.
S even of Nine– T his  pers onnel is  a drone (Identific ation: P rofic ienc y
D rone) and m ay be dow nloaded or affec ted by any c ard that s pec ifies
that it affec ts  drones . Its  s pec ial s kill, “M ay apply [C om ], [N av] and
[D ef] to s taffing,” m eans  that unlike other pers onnel, it m ay
c ontribute m ore than one s taffing ic on to s taffing a s hip.
Y ou m ay dow nload this  pers onnel w ith A c tivate S ubc om m ands  as  any
one of the three s ubc om m ands . Y ou m us t als o dow nload tw o other
drones  of the other tw o s ubc om m ands .
S ix of E leven– S ee Q uantum  Drone.
S ix of S eventeen– S ee S abotage Drone.
S ixteen of Nineteen– S ee S urvey Drone.
skill-sharing– S ee Interlink Drone.
skills– R egular s killsare one- or tw o-w ord s kills , s uc h as  P hys ic s  or
S tellar C artography. S pec ial s killsare explained in a s entenc e w ith a
period at the end, s uc h as  “O rb artifac ts  m ay not be nullified.” S pec ial
dow nload s kills , prec eded by the s pec ial dow nload ic on, are als o
s pec ial s kills .
S ee Interlink Dronefor a des c ription of B org s kill-s haring.
W hen s elec ting s kills  for the B org Q ueen, valid c hoic es  inc lude any
c las s ific ation exc ept A N IM A L  and any regular s kill that exis ts  in the
gam e. C urrently, the follow ing are all s elec table as  s kills :
C IV IL IA N , E N G IN E E R , M E D IC A L , O F F IC E R , S C IE N C E , S E C U R IT Y , V .I.P .,
A nthropology, A c quis ition, A rc haeology, A s trophys ic s , B arbering,
B iology, C antankerous nes s , C om puter S kill, C ybernetic s , D iplom ac y,
E m pathy, E xobiology, F C A , G eology, G reed, G uram ba, H onor, K lingon
Intelligenc e, L aw , L eaders hip, M indm eld, M irac le W orker, M us ic ,
N avigation, O bs idian O rder, P hys ic s , R es is tanc e, S ec tion 31,
S m uggling, S tellar C artography, T al S hiar, T rans porter S kill, T reac hery,
and Y outh.
spec ial download– S ee downloading – spec ial download.
spec ial equipm ent– W hen a c ard refers  to a s hip’s  “s pec ial
equipm ent,” this  m eans  s hip s ys tem s  expres s ed as  a phras e of jus t a
few  w ords .  S pec ial equipm ent c urrently inc ludes  C loaking D evic e,
H olodec k, T rac tor B eam , L ong-R ange S c an S hielding, P artic le
S c attering D evic e, Invas ive T rans porters  and M E D IC A L  (on U .S .S .
P as teur). O ther gam e text on the s hip c ard, us ually expres s ed as  a
c om plete s entenc e, is  not c ons idered s pec ial equipm ent. F or exam ple,
the U .S .S . S targazer’s  text, “O nc e eac h gam e, m ay be taken from
dis c ard pile to hand.”, is  not s pec ial equipm ent.
R egular trans porters  (w hic h all s hips  have unles s  a c ard s ays  it does
not) are not “s pec ial equipm ent.”
stealing– Y ou m ay not “s teal” your opponent’s  E quipm ent or A rtifac t
c ards , even if unattended, unles s  a c ard allow s  it, s uc h as
Proc urem ent Drone. W hen a c ard allow s  you to "s teal" E quipm ent
c ards , they c om e under your c ontrol and you us e them  as  your ow n,
dis regarding affiliation/s pec ies  requirem ents  for us e (e.g., "K lingon
us e only"). (H ow ever, a c ard w hic h enhanc es  only K lingons , for
S tar T rek™ C us tom izable C ard G am e™B org R ulebook
page  13
exam ple, s till enhanc es  only K lingons .) Y ou c annot s teal c ards  that
you c ontrol.
S top F irst C ontac t– S ee tim eline disruption.
S urvey Drone (S ixteen of Nineteen)– T his  pers onnel’s  s pec ial
s kill allow s  it to ac quire artifac ts  that have been plac ed on top of the
m is s ion w here a [B O ] objec tive has  been c om pleted (or artifac ts  that
c ould not be ac quired w hen a m is s ion w as  s olved bec aus e of T he
C harybdis ). It m ay not ac quire artifac ts  that are s till s eeded under a
m is s ion or s teal artifac ts  in play.
tim eline disruption– T he exis tenc e of tim e loc ations  m akes  it
pos s ible to c onc eptually go bac k in tim e and alter his tory in s uc h a
w ay that you c hange c onditions  in the pres ent.  T his  w ill typic ally have
a dram atic  effec t on the gam e. H ow ever, things  from  other univers es
and in other tim es  are not affec ted by tim eline dis ruption; thus , the
follow ing c ards  are protec ted:
• C ards  w hic h are at a tim e loc ation or w hic h are tim e traveling
(e.g., affec ted by T em poral R ift or T im e T ravel P od).
• C ards  w ith an [A U ] ic on.
“T im eline dis rupted in 2063” – If the B org c hange his tory by
c om pleting a S top F irs t C ontac t or B uild Interplexing B eac on objec tive,
the tim eline is  dis rupted s uc h that F ederation his tory c eas es  to exis t.
C ards  w hic h c eas e to exis t inc lude
• hum ans  (inc luding B org w hos e biologic al dis tinc tivenes s  indic ates
that they w ere originally “hum an s pec ies ”) and
• [F ed] ic on c ards  (inc luding m ulti-affiliation c ards ), s uc h as
pers onnel, s hips  and fac ilities . (C ards  w ith a [F ed] ic on in their
gam e text only, s uc h as  T reaty: F ederation/R om ulan/K lingon, or
L ore, are not plac ed out-of-play.)
E xc ept for c ards  w hic h are protec ted, all hum ans  and [F ed] ic on c ards
in play and in both players ’ hands , draw  dec ks , s ide dec ks , dis c ard
piles , etc . m us t be plac ed out-of-play.  (R es huffle w here appropriate.)
If any protec ted c ards  (or other c ards  w hic h do not c eas e to exis t) are
aboard a s hip or fac ility w hic h c eas es  to exis t, thos e c ards  return to
ow ner’s  hand.
N on-aligned androids  are not plac ed out-of-play bec aus e they are
neither hum an nor [F ed] ic on c ards .
If a non-hum an pers onnel’s  F ederation affiliation is  “los t” to M em ory
W ipe, L ore’s  F ingernail or F ram e of M ind and the pers onnel “bec om es
N on-A ligned,” they are protec ted from  tim eline dis ruption, as  the
[F ed] ic on is  c onc eptually los t. S ee “loses affiliation.”
T ranswarp Drone (T wo of Nineteen)– T his  pers onnel’s  s pec ial
s kill allow s  him  to dow nload one doorw ay or interrupt w hos e title
inc ludes  “T rans w arp,” i.e., c urrently, T rans w arp N etw ork G atew ay
(doorw ay) or T rans w arp C onduit (interrupt). It does  not allow  the
dow nload of any other interrupt.
T wo of Nineteen– S ee T ranswarp Drone.
T wo of S eventeen– S ee Unity Drone.
Undetec ted B eam -In– If your opponent enc ounters  this  dilem m a,
you m ay dow nload up to four B org drones  to the loc ation (to the
planet or to any s hip or fac ility at the loc ation). If you dow nload them
to a s hip or fac ility c ontrolled by your opponent, the drones  w ill
rem ain aboard as  intruders  and m ay be battled by your opponent
after the m is s ion attem pt.
Unity Drone (T wo of S eventeen)– T his  pers onnel allow s  your
B org to s hare C U N N IN G  in the hive. E xam ple: Y ou have an A w ay
T eam  on a planet c ons is ting of three B org, w ith a total C U N N IN G  of
15:
B io-M ed D rone
[C om ]
C U N N IN G  5
T ac tic al D rone
[D ef]
C U N N IN G  5
T alon D rone
[D ef]
C U N N IN G  5
Y ou have a B org s hip at a neighboring s pac eline loc ation w ith the
follow ing c rew  aboard, w ith a total C U N N IN G  of 17:
A s trogation D rone
[N av]
C U N N IN G  7
G uard D rone
[D ef]
C U N N IN G  5
U nity D rone
[C om ]
C U N N IN G  5
If you bring the s hip to the planet loc ation (in the s am e hive), the
C U N N IN G  of the s hip’s  c rew  is  added to the total C U N N IN G  of the
A w ay T eam , giving the A w ay T eam  a total C U N N IN G  of 32 w hen
fac ing a dilem m a. L ikew is e, the A w ay T eam ’s  C U N N IN G  is  added to
that of the s hip’s  c rew , s o the c rew  has  an effec tive total C U N N IN G  of
32. T his  has  no effec t on the C U N N IN G  of eac h individual B org.
N ow  s uppos e that the B io-M ed D rone is  killed. B ec aus e there is  no
longer a [C om ] B org on the planet, the A w ay T eam  now  has  a total
C U N N IN G  of only 10, and the s hip’s  c rew  has  a total C U N N IN G  of only
17.
C ONT AC TING  DE C IPHE R
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