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Actions – taking turns – Players alternate initiating actions. You may initiate the first action of your turn. After your action has had its result or is cancelled, then your opponent may initiate the next action, and so on.

Whenever it is your turn to initiate an action, if you do not wish to do so you may “pass.” You must allow your opponent ample time to initiate an action or “pass.” When an action you initiated is in its optional responses step, your opponent has the first opportunity to initiate a response; when that response is complete you may initiate a response, and so on. Whenever both players pass consecutively during the optional responses step of an action, that action proceeds to its result.

In the rare case where both players initiate an action at the same time (e.g., revealing adversaries for a combat pairing), and both players wish to respond to that action, the player whose turn it is may initiate a response first; players then alternate actions as usual.

For example, if both players wish to make a response to a combat pairing (such as playing an interrupt or using a personnel’s “stun” skill), the player whose turn it is may respond first.

You cannot initiate any action (including using your personnels’skills which are not automatic modifiers) during your opponent’s turn except:
• you may make valid responses;
• you may play interrupts (between other actions or as valid responses); and
• you may play a card or use game text that specifies it may be used “at any time” or “every turn,” that “suspends play”, or that in some other way indicates that the action may be taken on the opponent’s turn.
See skills – using